Remove agility please

forgive me if i get a little frustrated when people are repeatedly and unrelentingly missing the point on why i hate agility

this is the least fucking toxic controversial pvp thread in existence
and i am trying to keep it all civil

but the thing is like someone else brought up, agility limits build variety since it’s a must have if you want any success in world pvp

this affects pvers as well since they must build agility if they want to avoid being ganked

schlawg we need an agility replacement

there was that idea to seperate atk speed into startlag and endlag reduction and projectile speed

also flare brought up to me the idea of agility just simply not giving any speed in combat, so it doesn’t ruin pvp and the people who use it to run around in pve are both happy

For my case, I don’t like PVP. I cant do PVP in AO, my nerve damage simply doesn’t let me. Numbness gets worse in winter as well, so I’m usually running NUMB playing AO. Don’t get me wrong, I love PVP, but in AO’s case, it simply hurts to attempt it, literally.

I like agility, most MMORPGs have a speed stat, and removing it would change AO and mess with most of the player base. It’s just exact, ig. If done differently, I feel like that would be a good compromise. I like Flare’s idea, as you just mentioned. It’s helpful for me, and for PVP.

yes, flare’s idea is one good enough where i actually favour it over completely removing agility

i might make a suggestion that involves

-add a new endlag/startup reducing stat called dexterity thatll replace agility
-buff attack speed’s projectile speed increase and remove its endlag/startup changes
-increase level movespeed buff from 0.1% to 0.25% (e.g. instead of a 14% buff at level 140 it would be 35%). this way movement wouldnt be op as shit at low levels but it would still be good at high levels

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that’s been suggested way too much XD

spell “cope”

may I have the definition please?

Ngl I want agility to be good again, agility is literally part of my character lore and it would suck to remove it :cry:

literally wrong unless you run power AOE with a bunch of defense. just look at thermo warlords and lightning mages

I don’t think it would be that difficult to defeat someone with a balanced, 0-speed build. I definitely think I could beat onioncream with one without running size or super high power.

literally wrong you might just have a skill issue :skull:

I was going to kill a criminal on the rock in cassia bay because I wanted him gone before I claimed the island, but then I saw another boat approaching so I decided to step back and observe from a safe distance.

That player was a Shadow Conjuror with like 2k player kills, they went to fight the criminal, and ended up losing.

When I went up to fight the criminal, it was like a level ~150 warrior criminal that only had a mace, and I won easily.

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that would just be regressing back to WoM where casting speed was a thing

ngl man that sounds like a skill issue, i’ve defeated high speed builds before without the usage of high attack speed or high power + high size

Firstly:

Secondly: that literally conflicts with this

How would it be easier to both escape a gank, and at the same time be easier to chase someone down?


Exact same thing applies to whos in favor of removing agility.



No it isnt.

What you brought up about build diversity is completely irrelevant. Should we have kept attack speed and casting speed separate because it was good for build diversity?

Another irrelevancy, you could’ve removed this entire section and nothing would change.

Oh wow they used bold text they must be onto something (they weren’t)

It actually will, as it would completely level the playing field surrounding fleeing/avoiding combat. We have love V gels for a reason.

So you’re aware of the existence of potions, and just don’t want to stack up on them so you can toggle off combat :man_facepalming: . The argument is that you SHOULD have to use the potions. I’d actually also argue that the only reason more people don’t is that agility is a much more effective option with less time requirement.

Just read this again, I didn’t bring up casuals/freshies a single time, don’t know where that came from.

Yes, this is the goal. If you want to catch the runner, you use an agility potion. If you want to run, you use an agility potion or learn how to outmaneuver your target.

You managed to type many words without saying much at all, so I will be cherry-picking from the rest of your reply so I’m not forced to process allat.

You’re THIS close to getting it. If the PvP in the game is unbearable (like agility is currently making it), nobody will want to play it (especially with the current lack of pve replayability), and the game will die. Simple as that.

This same Vetex you’re quoting also agrees that agility should be removed.

Then give feedback towards the change instead of attempting to kill it before it even happens?

Are we playing the same game? Enough agility to acquire teleport jumps trivializes running from any NPC without a doubt.

Use a love potion.

Not a sometimes, it is an all-the-times.

This is quite literally the least toxic way I would’ve replied to you. If me pointing out you not being able to read and understand what another person is saying is considered toxicity, then you’ve got thin skin.

Being a YouTuber is irrelevant. If I see something I don’t like, I’m going to point it out. If you disagree, unsubscribe, I will survive.

Who’s gonna tell them

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I’m sorry, I don’t really know that much and yes, I use an agility build because I find it fun, but if agility is creating such a problem in PvP, wouldn’t it simply be possible to make it less effective while in combat?
Kinda like regeneration to be clear.

Or maybe make the distance of the dashes and dodges scale on character level, while agility increase the speed at which you dash, or maybe increase the number of air dodges at certain milestones, like 1 normal, 2 for 1,2x lvl agility total, …

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