have u ever fought a dude who’s attacks are so fast they deal damage after they hit u visually also idk how one would do it with low defense 0 speed and 70 power
are you saying you only run low defense and 70 power because that might be the issue
The squeaky wheel gets the grease
nah im saying unless u had another stat like AOE or power to counter, speed is winning most likely due to having higher dps
well most builds run atleast 600+ defense and 80+ power plus other substats. there’s also a good amount of builds don’t do bad at all, i’ll put a few examples:
Resistance Berserker (or any strength hybrid ig) since the resistance applies during duration as well
Size + Speed Mage is also pretty strong (I saw that demonic build flare made and maybe i slept on that too hard)
Primary stat focused builds, preferably on weapons since they aren’t too harshly affected by lack of substats
There’s also builds which low invest into a substat or split between two of them like how i have a size resistance sand warlock who does really well. Speed isn’t as oppressive as you’re making it out to be, perhaps the speed stackers are though but that’s more of an issue with high affinities than attack speed as a stat.
Why?
You’re just putting words in my mouth, that’s a gross exaggeration.
Keeping agility is far, far different than doing something like that.
No? Anyone wanting extra movement is a completly valid argument. If you dont think so state why, dont just say “no it isnt”, elaborate, give an actual counter argument. Or argue why you think it is irrelevant.
Give a counter argument then. I gave you arguments on why playing the field surrounding it would actually just turn it into “whoever has more slow gels and agility potions.”.
Which can be easily countered.
Also, this thing:
You argue that there shouldnt be a “danger off switch” and yet I havent seen you arguing agaisnt love potions, which are exactly that.
Explain to me how AO isn’t supposed to have a “danger off switch” when love and invi potions are a thing.
And before you say those are just to avoid being ganked, again, love potions can easily be countered by players, while npcs cant.
The fact that removing agility would make chasing and fleeing completly rely on potions to get away, making it so its a game of whoever has more potions is the problem, not especificaly stacking up on them, but forcing people to do so.
Just read the whole thread then, it is a point brought up previously that is worth bringing up, as removing agility heavily would affect it.
Again, then it becomes just a game of “whoever has more potions”.
Then, instead of removing agility and risking making it worse for PvE players who use it, just implement the damn cone check.
When and why did he say that?
Thats a separate problem.
No from my experience.
Also:
Before you say that those are to expensive, they really arent. You can literally buy a ton of love apples from merchants and even use reagent pots.
I think it is better to not make such a radical change and instead just implement the cone check first.
Not from my personal experience, so ¯_(ツ)_/¯
Again, unprovoked toxicity. I never said anything about disagree, I called you out for being toxic.
Also, an youtuber is an influencer. By being toxic you’re influencing the rest of the community to also be, which is ridiculous.
Also, point me out? For what? Giving valid arguments?
Also, I think you forgot a few of my points.
thats it im gonna play minecraft now (i agree with you)
stop bringing potions into this
potions exist independently of agility
i’m speaking from the perspective of someone who doesn’t use agility
be it a pvp player who thinks it’s a bad stat, pve player who doesn’t know how dominant it is, or even a casual with an incomplete build
???
yes it is
the issues you’re bringing up with potions exist whether or not agility is removed and doesn’t affect / isn’t affected by the state of agility
wow
you’re saying exactly the things i’m thinking but couldn’t put to words
i love you (platonically)
also i missed this post before but we might aswell merge dexterity into intensity and revive casting speed
I said I was gonna skip some because I couldn’t be bothered to read it but since you’ve pointed it out
There’s plenty of reasons to remove agility, Vetex doesn’t want it removed because of PvP, he wants it gone because it breaks lore lol. I agree with its removal because it’s also detrimental to combat.
Gankers run size because it’s easier to hit someone with a massive earth placed explosion than a light placed explosion when they’re running away at Mach 10
the fact that spells freeze you in place
no…?
cus invis potions are expensive and love potions don’t let you attack them either
meanwhile agility is like a 24/7 love potion that lets u attack back
irrelevant
stop bringing up potions
he’s not being toxic
in fact, he’s right
i fought an ash mage with this build and genuinely wanted rip my hair out.
honestly im under the opinion that this would be a good change but vetex aint doing allat
this is literally one of the problems people have with ganking?? The problem here is NOT agility by itself, it’s gankers abusing agility to remove any danger and potions (as stated prior MANY times) are also a part of the problem, slowness gels and agility elixers are very abusable for the same use cases agility is.
it’s very much bearable if you have comparable speed to them.
you say this but its very much a problem in mosquito ganking which is the entire point you want agility removed.
unironically the biggest load of bs i’ve heard all day, he also wanted to rename warlord to strong warrior and conj to weapon mage.
???
this makes it easier to run?
Complaints about potion abuse are almost always because of a lack of preparation
I think you guys are on the same side this is a misunderstanding
yes
why do you sound confused
he might think you’re talking about not wanting ganked people to run, idrk
complaints about agility are almost always because of a lack or agility…
anyway fr this time agility potions are really unpreventable and you just pop them and gain 100 speed (stacks with agile) and theres nothing your opponent can do, esp if you if you get the headstart running.
yap, yap, can intensity get a buff
I’d believe the cone check would solve that problem, without having to remove a whole stat.
Matter of experimenting with new builds.
If we consider that then “removing agility so gankers dont run away as easily” doesnt make any sense, since with equal agility you just can catch up at all since your spells will freeze you in place while they run away.
Dont exaggerate, it doesnt help you that much. You can still avoid npcs without agility, it just helps a little.
It isnt irrelevant since removing agility will, inadvertently, make so only 2 types of potions become viable on PvP.
Issues that would be aggravated with the removal of agility.
Execuse me?
Literally unprovoked and out-of-nowhere.
I want to make it clear that Im not offended by it, im just pointing out the sudden toxicity.
Vetex what the shit.
Thats just how builds work? One type of build will be better at fighting another type of build?