Basically invalidated everything I said with a “they have more mobility”? Yeah, whatever at this point. Your statement has gotten across already so if you want you can dismiss yourself from the argument I suppose.
???
Up until November I started running 100+ agility and balanced out stats is what I meant to say.
Also if your point is that there are currently no solutions to agility gankers then I will just agree to disagree with you. Your point has also gotten already across (as in I understand it well enough) so if you want you can leave to, if your role was to make me understand your stance.
mostly just trying to say that i think the few “solutions” there are atm are bandaids that arent proper solutions, rather than there actually being no solution whatsoever
Which is why I have been listing solutions and game systems.
In fact, just so everyone can stop complaining I propose this idea.
PVP SERVERS - Servers full of PvPers where you can attack and kill players, NPCs, claim and build structures on islands, only 1 dodge reflex, and have clan wars (this can have the meta-mancers in it though so watch out).
PVE SERVERS - Servers full of Casuals and Quality of Lifes where you can only attack NPCs (bosses, guards, soldiers, animals, beasts) and where no friendly fire exists, and where you can have 2 dodge reflexes (yayyyy!!).
This is imo the most efficient way to deal with unbalanced gameplay without removing entire stat options.
how difficult is it to understand that if someone can move faster than you, you aint getting away
How difficult is it to understand you can cut corners, hide, and use potions to better increase escape chances. Agility is not an automatic “I’m getting you for sure”. I ran 200+ agility once but literally could not get this guy running through Sameria with 0 agility. Guess how he got away. He ran, hid, and used potions.
wtf
me when my opponent has object permenance
also revealing pots being cheap as hell
me when my opponent can also use potions
yes it is
all other things even, agility simply lets you cover more distance
sorry but that sounds like a skill issue
lack of agility will get horrible with sensing
If you still cant do that then use love gel to get temporary neutralization to escape. I personally don’t lose against agility users, so I guess its your own skill issue.
Also you ignored the idea I proposed so that you could keep arguing and pushing the point that you’ve already gotten across.
That’s the Bongcloud opening.
neither do i but i don’t exactly win against them either
since, yk, the whole agility and running away thing
glad we can agree that agility is problematic then
Yeah, it is, but I (as aforementioned) do not wish to nerf it. Rather, provide an alternative so that it may still be enjoyed without killing it.
i love insulting the person im arguing against
it is but deleting is stupid and doesn’t fix anything
there will just be a thread in 2 months called “remove agility potions and slowness gels please”