pretty sure that’s not how it works
you get the status effect from a T1 drinkable potion and you’re 100% immune to all love effects for its duration, which, if you leveled up your brewing and/or used a decent catalyst, is going to be longer than 3 minutes.
aint the whole point of higher tier love potions to override lower tier ones
i would hope, idk tho since i don’t think i’ve ever even used one besides on npcs and that was like a level 1 pot
3 char
The Balance Team actually just recently added a change to the trello where Attack Size is going to be fully additive instead of being multiplied by your size affinity
Idk how much it’ll do to solve the problem but its something
Nah that’s fake, there’s a thermo buff on there
i still want agile evasive builds to exist
yeah, i think ultimately whether agility gets buffed/nerfed or whatever, it shouldn’t just cease to exist, it’s both less convenient for travel and makes pvp much less dynamic in general. i like there being a defensive duality between tanking/blocking attacks vs dodging them