If we did this, I’d like to have a sprint mechanic that is basically Run Speed but 2x faster or something. This drains stamina, but the rate it does so is slower outside of combat. Basically just something to help close the distance on people, with dodges maintaining their function/purpose with the I-Frames Vetex has given them.
Indeed, you have rightfully pinpointed that it was my hasty generalizations that led to a miscommunication. My apologies, dear sir.
aw yep
thank god idk how long i could keep up the diginfied speech
remove it but buff base movespeed so agility isn’t a necessity in my PvE build
why
Bro I thrive without agility, and I live and breathe dodging.
i agree with this
agility is awful for pvp but besides that i think agility getting removed would make exploring more fun as well, a reason wom map felt so grand was because all you could do was sprint at like 3 studs a minute now we got people dashing from caitara to al jahili in one second. its prolly never gonna happen though
i thought so as well before ![]()
i’ll write my reasoning later cus i’m busy rn
I only dislike agility because people jump others only to get no diffed by them and start running when their low when their the ones who started it
Everybody has the right to run from a battle, imo.
they shouldn’t run from fights they started
That’s a matter of respect. Ganking is also of low respect. You can’t avoid disrespect.
imo the perpetrator shouldn’t have the right to run away easily
you mess up, you should get punished
yes but there should be consequences for doing poorly in a fight you started, gankers who run agility either win a fight or they run and lose nothing while the ganked either die or fail to catch the losing ganker.
In this scenario there’s no way for the ganked to win the fight at all, only being able to ward the ganker for a bit before they come back like a fruit fly.
Assuming the ganked doesnt have slow gels and/or agility*
First of all needing to run potions against someone who doesn’t have to at all is a bit unfair. Secondly encouraging the ganked to run agility only reinforces an agility meta in world pvp and hurts build diversity. I disagree with OnionCream that agility should be completely removed but something should absolutely be done to combat its current problems
the box is outdated, the current planned system is a much better cone check
You prefer The Cone over just making a slow gel and an agility pot? Or just running some agility?
