A remake of a suggestion I made… two years ago!? Didn’t even know I’ve had this account for that long.
Key Points
- Remove the hunger bar so you cannot starve or get any negative effects from it.
- Food can still be eaten and the food buff system should still function after this.
Optional:
- Add a status effect which acts as a cooldown to eating food, kind of like in Terraria.
The Issue
Hunger as a mechanic doesn’t really add anything to the game. It’s slightly annoying and doesn’t make exploration or combat more fun.
I don’t think players should be punished for playing the game with heavy debuffs and then death. The way you avoid starvation is so easy it might as well not exist, therefore I think starvation should not exist (and all hunger-related debuffs, which basically means removing the whole bar).
Sure, it’s not a big issue, but removing it would still improve the game.
My Proposed Solution
Remove the hunger bar and starvation.
Reason: They don’t add anything to this kind of game.
This may sound a bit extreme at first, but the rest of the food system would function perfectly fine.
Currently, you can only eat a meal if either your hunger is below max or if you don’t have a food buff. Due to the latter rule, there will still be a cooldown on eating food so immersion isn’t broken from people eating a buffet.
(also, due to these rules, you can eat above max hunger without a food buff and it won’t add hunger, you can eat multiple meals until you are full, and you can fully eat a placed meal after one bite iirc)
Optional addition: Add a status effect which prevents you from eating more food (or does nothing). The duration is exactly the same as the buffs provided by the food. This status would be like the Well Fed buff from Terraria, except it’s just a cooldown. (images below)
What happens to the rest of the food system?
The hunger values could stay and it would be fine. I think they could be left in just for comparison (and so the few quests that deal with cooking don’t have to be changed). It’ll probably be fine.
Maybe also a rework is warranted, but that’s beyond the scope of this suggestion. The food system would work completely fine anyways so no rework or replacement is needed.
(this section was heavily edited if you saw an earlier version)
Extra stuff
- Base ingredients like apples or mushrooms probably shouldn’t be edible because there’s no point. Either that or they get a use after eating.
- (Edit) Seawater bottles would lose their joke effect after this change, and that would be fine. Though, if sailor fist needs a nerf (or this specific item needs more immersion), then seawater bottles could slightly drain stamina to mimic the bodily effects of -5 hunger.