I don’t think I have the wrong idea here.
People want to keep their 50% cargo is lost on ship destruction when it comes to crossing seas. That’s the main point here, not anything to do with cargo placement so you bringing up opportunities is largely irrelevant to this point.
Quickly addressing your 1st opportunity because the 2nd one is tied to your finishing statement. Cargo placement being tedious, absolutely can agree. Placing Cargo for around 30 minutes to an hour for each run isn’t fun, I’ve done cargo but it’s mostly about just finding some way to stay entertained in some way while you do it.
Now your statement about getting ganked by a 5v1 after spending 3 hours in the Dark Sea, or just getting destroyed by groups of players in general. If you ask me, I don’t know who you pissed off, but if you’re getting ganked that often then find another way of entering the Dark Sea instead of taking sailing past Fort Talos. You’re surrounded by entrances, so even picking another side will significantly reduce your changes of being ganked. Additionally, this being a Nimbus Sea change means the chances of you being ganked will be even lower considering these people will either be:
Split between each Sea (half and half)
Concentrated in one sea (Bronze or Nimbus; one sea will as a result have a lack of gankers)
In either scenario, your chances of being ganked become far less likely.
Moving away from anti-gank suggestions. What do you hope to accomplish by keeping 50% of your loot? Come back with a massive haul of loot and respawn in Ravenna, quickly run over, spawn your ship and start selling? 4 of those hypothetical gankers already reset and are there too, moment you spawn your ship you’ve been ganked again and either another 50% is taken. Maybe you want to immediately leave after being ganked and change servers. Ok then, now you’ve server hopped and cashed in your loot. What’s stopping you from doing this when you had 100% of your loot? Being combat logged? That’s just the hypothetical, and you said “with whatever restrictions would be naturally applied” so let’s do this.
Some things to note first:
Ship storage seems to be emptied when your ship is sunk, or you combat log. This is going to assume combat logging stays as is, and ship storage when sunk is 50%.
Affects non-cross sea travel:
Leaving in the Dark Sea wipes your cargo (self explanatory)
Leaving the Server results in 50% of your cargo being lost. Why? To keep you from coming back from the Dark Sea, immediately rejoining, and unloading in Ravenna if it’s safe.
Cargo is SPECIFICALLY 100% lost when not moving across seas. This is to prevent you from rejoining and teleporting across multiple seas to unload your cargo for huge profit.
Combat logging should still completely wipe your cargo, but let’s just give it the 50% treatment.
Any more scenarios that I can’t think of right now…
I’m being a bit generous here (mainly with combat logging), but this should address some of the major scenarios. Either you get ganked and lose 50% or 75% of your loot, or you simply stop caring because Vetex isn’t going to throw you a bone like this.
That’s crazy, but the only thing I’m seeing here is you being for what Theoretical said about using the Cargo Storage mechanic and letting us put Cargo/Sealed inside it. Regardless of gankers, you are not entitled to having half of your cargo or sealed chests covered.
it only transfers items from your ship deck to your ship storage when you go between seas, if you don’t go from bronze to nimbus or vice versa you’re not gonna get any access to your storage i think so it would still just be the same as it is now
This is valid though, although, it should still kill if you’re below a certain amount of HP or downed. Alternatively (and more likely), nothing is done and eventually we can just tank them.
Such a nothing burger problem, asking to revert a change you haven’t even played and that you won’t even notice because it will work the same way as it currently does
reminds me when some people had a meltdown over mud magic being removed from the lost magic list, leave it to the forum to have a meltdown over unreleased stuff
by this logic 90% of balance cord should not exist because everything they do has no bearing on me “oh a +5% on wind magic dammage, nice a whole 3 dammage”
the chance of being attacked over sealed chest or cargo in the first place is so abysmally low, “oh but noble does it all the time” i have like 250 hours in AO and not once have i bean jumped over it, secluded cases and they post rage bait on purpose for people like you who thinks getting jumped is an actual issue
you seem to think i wouldn’t agree with what you just said, i do think most of the balance doc is pointless, like what the fuck is “-2 power on arcsphere” gonna achieve, or what is 2.5% reduce scaling on vatrachos armor really gonna do in the long run
But why? Why should it just be a safer version of getting your ship sunk with cargo? Just keep it the way it is now lol. Losing half doesn’t make sense if its literally just a way to save cargo between servers. The change isn’t intended to be a safe way to keep cargo.
I mean it could prolly be noted from the hundreds of complaints about being jumped whilst doing a cargo run and losing everything that there should be some sort of way to keep storage
And if you say it’s just the player having a skill issue, kindly shut up thanks
literally none of this affects the dark sea whatsoever, its only if you decide to bring cargo or sealed chests from the bronze sea to the nimbus sea and vice versa
damn i dont even see any supporting comment that acknowledges how storage only happens when you travel between seas
everyone assumes its the redemption arc of the dark sea no its not a sea for some reason
I think a way better suggestion would be that your ship can’t be damaged while you are teleporting between seas. in other words giving your ship a “forcefield” the same way you do while teleporting