i didn’t realise that was the canon result of those two i was thinking equinox as a very unrealistic thing to say…
i get more of what you’re saying now, i remember people did bring that up and it was discussed beforehand.
I can forward it to suggestions channel in case you wanted me to(send the version you want sent, it’ll have you username too), make sure you run through what clashes are and what they currently do and don’t do at the beginnign to give players an idea of what you’re talking about, and mention your best examples, like the metal one, poison, and water one ( maybe the light one).
it’s a cool idea the main worry i have is it being a lag generator, i’m sure it could be added properly into the game though.
a leg muscle…?!
I’m at school rn, but if you want we can make a DM or something and I can add more details to the idea when I get home
all good, just send the message here too so people can find it, i’ll screentake it and send in Suggestions you can polish it and make it look neat to make it easier to read/ stand out more to people maybe an image in case you wanted
you want minotaur back?
I don’t think everyone can understand the weapons build onwards to progression of gear paragraph,
i found a suggestion on skill trees, it’s not class-based entirely it may be similar though you may want to give it a read,
i’ve personally always wanted an open world mmorpg that can incorporate a skill tree system properly, it’d be cool for a project.
the skill tree likely would be tied to your stat point allocations in case it did get added and there could be miscellaneous investments outside of strength, magic, weapons, and vitality.
pvp outside of combat, as much as i want/ wanted that i’m pretty sure there was talk of this not happening somehere sometime.
arcanium-strength armour, i can see there being hybrid armour pieces ( archon quartz amulet kind of thing) so special drops by npcs that hybid builds could reap alot of benefit from.
true captain could give better resistance to water poisoning!
design competitions sounds cool and would add more content that players want into the game, it sounds like a good idea, i think someone other than the developers, maybe artist lead would have to run this. ( not sure if they’d be bothered to or have time).
renown titles outside of the lb ones, as cool as that’d be it’s kind of the “hero” and labels you get already for having certain amounts of renown, a title related to renown that was permanent maybe was what you mean? ( the current ones aren’t permanent), way to progress yep, it’s too grindy and at a certain point you have to get hunting other players, it puts players against players and people can be very vile, it’s i guess the risk people take for choosing to be or go for the leaderboard ( for this one maybe as the story goes on and it could be based on decisions your made during the story line and side quests (?) )
ship auras, i’m not too sure what you mean but like cursed or enchanted ships(?) we already got arcanium parts that mold to magics and (fighting styles(?)), maybe as a legendary or rare ship part, could be a rare dark sea ghost ship drop( their cargo crates should have a unique loot pool)
Yep, i thought that’d already be added, it probably wouldn’t be arcanium then for fighting styles, you’d have to investigate what the strength unique items are made of for this and make it for ships (arcanium fibre sailcloth???).
did you mean vanitas?
bro minotaur was the most badass boss in WoM besides david
and he is the only boss we had who was part vastus in WoM
he was literally the only one of two bosses, him and the exiled
i would consider king david a boss since he is level 500 and could easily beat minotaur and exiled
one of three then, i suppose
Here is an updated version of my rant
Also if you like it then sure, would be cool for this to be suggested and maybe added
Dynamic Clashing-
Make it so clash effects aren’t just visual, and actually effect gameplay.
I wont add exact stats, bc that’s more balancing and whatnot, but I will add a general idea of how much damage it should do.
There are two main types, some clash effects have none, one, or both
Effect Clashes-
Creates an explosion or produces an effect when the two spells collide (these do 50% less damage to players if they didn’t cast either of the spells involved). I will mark these with an E
Modifier Clashes-
Modifies one of the spells in some way, either changing its stats or adding a whole new effect to it (these already kinda exist in a way). I will mark these with an M
E
If any two of the same Magic collide, and they evenly clash eachother out, it produces one explosion with the combined stats of both Spells (This basically makes it one big explosion, instead of two small ones). (Damages Anyone)
Damage = 0.5(Spell + Spell)
(If another collision of two of the same magics is mentioned on this list, its because it has a special effect on clashing itself out)
E
Light and Shadow Magic produce an Equinox explosion (This would probably be the highest damage out of any clash). (Damages Anyone)
Damage = 2(Light Spell + Shadow Spell)
E
When Two Light Magic spells clash, it produces a flash of light that lasts 3-5 seconds, giving blindness to anyone looking in that direction. (Effects Anyone)
(probably wouldn’t add the blindness effect, but instead just glares the screen if you look in that specific area)
E
When Poison Magic (Spell not cloud) hits a Heat Magic, it produces an explosion that applied charred. (Damages Anyone)
Damage = Heat Spell + Poison Spell + Charred
M
When Metal Magic is hit by a Heat Magic or Lightning Magic, it gets a damage boost and applies those effects. (Metal User is Immune)
*Base Damage = Metal Spell + 0.2(Lightning/Heat Spell) + Heat Magic Effect
M
When a Water and Lightning Spell collide, the water spell gets electrically charged and water that drips from the spell will now be electrified (Applies paralyzed). (Water User Immune)
*Base Damage = Water Spell + 0.4(Lightning Spell) + Paralyzed
M
When an Acid and Water Spell collide, the Acid Spell gets a size and damage increase. (Acid User Immune)
Base Damage = Acid Spell + 0.4(Water Spell)
M
When a Magma and Earth Spell collide, the Magma Spell gets a size and damage increase. (Acid User Immune)
Base Damage = Magma Spell + 0.3(Earth Spell)
M
When a Wind and Poison Spell collide, the Wind carries the poison along with it, applying the poisoned effect to anyone it hits. (Wind and Poison User Immune)
*Base Damage = Wind Spell + Poisoned Effect
M
When a Heat Magic hits a Wood Spell, the Wood spell appears to be on fire, applying the effect of the heat magic, and halving the range of the spell. (Wood User Immune)
*Base Damage = Wood Spell + 0.3(Heat Spell) + Heat Magic Effect
M
When a Glass/Crystal Spell is hit by a Light Spell, it appears to be glowing (For Crystal it is the color of the variant, for Glass it shines the color spectrum (rainbow)), applying blindness to anyone near or hit by the blast, or debris.
Base Damage = Glass/Crystal + 0.2(Light) + Blindness
EM
When Water Magic hits a Heat Magic, it produces a large cloud of steam that does damage over time for 10 seconds (btw the Water Magic attack isn’t canceled, given that it wins clashes with Fire Magic). (Damages Anyone)
Damage = 0.1(Water Spell + Heat Spell)(Per second) + Scalded
The Water Spell gets modified, so that water that drips from the spell is now steaming and the spell applies scalded. (Water User Immune)
Base Damage = Water Spell + 0.2(Heat Spell) + Scalded
EM
When Earth Magic is hit by Plasma/Fire/Magma, it causes a magma explosion. (Damages Anyone)
*Damage = Earth Spell + 0.3(Heat Spell) + Melting
The earth attack, provided it wins the clash, now appears heated up, and starts producing magma puddles as it moves, as well as applying melting, and will produce magma puddles when it explodes (Possibly make it so if it is heated by plasma, it drips purple/red magma for coolness factor). (Earth User is Immune)
Base Damage = Earth Spell + 0.3(Plasma/Fire/Magma Spell) + Melting
EM
When two Lightning Spells perfectly clash eachother out, it causes a lightning explosion (Instead appears like a lightning strike if they collide near the ground) in the area where they collided, always applying paralyzed. (Damages Anyone)
*Damage = Lightning Spell + Lightning Spell + Paralyzed
If one of the Lightning Spells out clashes the other, it adds the power of the lesser spell to the stronger one, increasing size and damage. (Clash Winner Immune)
Base Damage = Lightning Spell + 0.3(Lightning Spell) + Paralyzed
Feel free to suggest more
-puppykeeper1234
Here is my anti magic faction suggestion.
This user-made faction is more detailed than the hecking Grand Navy and Assassin Syndicate, holy heck.
adding tattoos to the game
Averil’s light shower during ship combat flashbacks:
Dragons leak:
big wizard hats should make water poisoning take twice as long before it starts to affect the player