What were your opinions on it?
could be added iâm not sure if itâs high priority though with the update list, like we donât got spirit weapons yet
here^
Make magics with blinding effect work against NPCs by reducing their accuracity
yeah itâs crazy that that ability just doesnât do anything against npcâs lol
I thought it already did lol
until I realized their aim was already bad (frostmill)
yep sure iâll make one rq for you
Thanks
you have any other ideas!! we counting on you to save the game!
I have made a rant about features that would be cool but itâs very long and Iâm gonna see if my friends and clan members like it before I post it
Edit: itâs about unique dark sea areas and regions
you can send here and i can give my feedback on them, @Puma2 send here too in case youâd like others to see and give their ideas too
in case itâs too much of a rant just separate what the main idea is for each feature and in case it sounds good iâll try and read and respond
Also not relevant, but how long does it take to get the suggestor rank? I have been waiting 20 days and I havenât gotten a single reply on my request
umm make sure you meet the reqs (Trust level 2 and all these other things) and make your request neat, send multiple requests making more neat and be consistent!
Ok Iâm just gonna post what I sent to my clan members
If something doesnât make sense, its probably because its probably because its referencing something not in this rant
Yes I am aware some of these are already planned, these are just my thoughts and opinions, please donât bully me for them
If this sounds like hell, its because its meant to be
Writers Note: If this sounds like a difficulty spike, thatâs because it is ~ puppykeeper1234
DARK SEA REGIONS
Basically special areas in the dark sea you can find, that load in and out randomly and stuff
Not all that common
They would be quite large, and would have a LONG despawn timer (Will not despawn while a player is inside of one)
Spawning isnât based on player location, they are randomly located across the map
Quartermasters will alert you when you enter or are near one
Calm Seas-
Average sized areas of water, where there is no harsh weather (Maybe have unique music). These would occur in ranges 1-4, but would vary depending on the range. They would have no waves, rain effects, or whirlpools, and would not have any of the dark seaâs purple clouds (you can see the normal sky and sun.) These would last for 3-5 minutes after a player enters them, and after the timer expires, would have the clouds from outside the region slowly close in and cover up the sky over the course of a minute. It would last longer the closer the range is to the War Seas, and in range 4, it would appear the same, except without the normal sky. Islands cannot spawn inside of Calm Seas, and Atlanteans and Atlantean ships would avoid the region, since they donât like the unirradiated waters (Except for range 4). (Also, water poisoning would be instantly removed in this region, as there is no rain)
Rough Seas-
Areas in ranges 3-6 of varying size with extreme and unique weather phenomena.
Also sometimes in farther areas these can combine
Lightning Storms-
Areas with extreme amounts of lightning, that literally sweeps across the map, and increases the amount of lightning by about 3x () However, it also makes the lightning considerably thinner and changes its properties. When lightning from one of these storms hits the ground, the lightning stays there for about 2 seconds, violently sparking (Damage hits only once, but also stacks paralyzed) Lightning will also arc to other players/NPCs when it hits someone. Lightning strikes can also sometimes intersect causing large erratic lightning strikes (Basically IRL lightning)
Extreme Rain-
Thought the magic rain was already hard to deal with? Welcome to hell. Instead of being particles that fall on you, the rain effect itself begins to deal damage over time to you, and causes your crew to duck and cover (no deckhand abilities, raising and lowering sails, as well as reloading cannons, takes longer)
Standing outside on your ship is dangerous, and you can hide in your quarters for cover.
Oh and just to add to the torture, in the far reaches, this can have magic variants. Heard of acid rain IRL? Pretty pollutive right? Just replace that with AO flesh melting acid that will eat away at your ships hull
Wave Regions- Should be self explanatory, areas with extreme amounts of waves, and much higher rough seas that will deal damage unless you have 100% stability (Also sidenote, change stability scaling so +100% can actually do something)
Tainted Waters-
Areas in the far reaches where the water takes on different properties and becomes extremely deadly. Also sea monsters, sharks, and Atlantean ships donât spawn here, this weather event is a literal deathtrap
Corrosive Water: Water appears green/purple, causes your ship to take constant damage, applies continuous corroding on water contact, all waves are acid
Boiling Water: The ocean appears as if it is steaming, and all waves are steam based. Touching the water does continuous high damage, and you also periodically take damage from the steam while on your boat.
Heavily Irradiated Water: Causes water poisoning on contact, waves become capable of causing it if they grab you. If you touch the water you have literal fucking seconds to live before you are turned into a puddle (Stacks obscenely quickly (20x per second)). Rarest tainted water region. (This has like 500-600 DPS on the effect if you touch the water, even if you live and manage to wash somehow, you will get guaranteed limb loss, and increased chance of mutation)
Massive Whirlpool-
A massive whirlpool which will start to pull you in even if youâre just nearby. There would only be one per server, and it would be unique like the epicenter, only spawning in the far reaches. Itâs model is 3d, and becomes increasingly deeper till it pierces the sea floor, and leads to (REDACTED)
Hurricanes-
Tornado on steroids. A massive tornado-like structure that constantly is moving across the map around ranges 3-6. It changes the wind direction around it (youâre cooked if you have bad resilience) and spawns waves around it. It can also spawn, and is constantly surrounded by tornadoes. The wind gets more intense the closer you are to the center, however and at the very center is a previously mentioned Calm Seas area, that will not despawn (Will always have sun no matter the range)
Infested Waters-
Parts of the sea that are literally full of enemies. Has less waves then normal bc this is hell already, and you are cooked if you fall off your ship. This comes in two major variants,
Shark Infestation: This has 2 types, firstly is a normal shark infestation, where there are literally hundreds of sharks in the water, that agro against anything that touched the water. If the shark isnât capable of damaging your ship, it will be invisible until you touch the water. All capable of damaging your ship will continually attack.
The other type is sea monster territory, where a massive sea monster will spawn, and agro against your ship.
Atlantean Infestation: A mass infestation of atlanteans in the water. So many that they will climb on your ship while youâre sailing and try to drag you off of it. These Atlanteans are far less human, and are heavily mutated.This can only occur in the far reaches, and becomes worse the farther into them the region is. It can vary from dozens of lost sailors, to a couple higher level Atlanteans (Yes in range 6 the level 600 Atlanteans can spawn and climb onto your ship)
This region also typically spawns over the previously mentioned Heavily Irradiated Water, which amplifies the Atlanteans, and makes it so if you fall off, you basically get instant death.
Destroyed Cities/Towns-
Self explanatory, massive old cities or towns that have been degrading over hundreds of years. This spawns in pretty much any range, but these get bigger the farther out they are.
Normal Variant: A city, typically overgrown, that has quite a few Atlanteans and occasionally spawns instead with Sirens. Some buildings like banks or town halls have even more loot. Some cities have layers, and the enemies become stronger the deeper in you go.
Sunken Variant- A massive underwater city, that is located in the DEPTHS (deepwoken) of the dark sea. Your ship typically will not be taking as much damage from waves while you dive. These cities have air pockets in caves and semi destroyed buildings. Skeletons in these cities can also sometimes be seen wearing sunken items (not for you )
These have many sharks, (typically lurkers) that will NOT all agro at once, but will instead be swimming around the city, and will ambush you when youâre in rooms. Obolus can also spawn here, but it is like the version of it that I wrote in my shark rant (FOR FORUMERS, I DID NOT POST THIS, AND YOU ARE NOT BEING GASLIT) (Literally canât see it till itâs attacking) and it is also a giant variant, meaning that it has like 8k HP and can knock you off your boat when it attacks.
Ok well, thatâs everything, oh and if you were wondering this was 7,584 characters, including this
starting reading and the ideas iâve read so far look epic, they donât look easy to code though, reading for the part about the clear skies in dark sea appearing then going away, continuing
LOL players arenât gonna like the part right after that
ok I have two parts of your suggestion that sound really good for nimbus dark sea, hurricanes sound cool though donât get me wrong, i donât think people want that lag and imagine players getting dragged into them