Rework Knockback into Amplification

got my vote, it would follow the destruction to strength trend and would build diversity. Im assuming that the magic size modifications for clouds for ash and poison will be removed? anyways, as long as its altered a bit to ensure inter-elemental benefits, i think this would be ideal

Wanted this for my poison character ever since release.
How do I vote 5 times?

well it is time to run dull amplify and spam clouds everywhere i guess

Let’s just hope that this is fine until paralyze becomes too easy to trigger, in which case it’s game over. In which case paralyze’s length may have to be shortened to made to scale with damage proportional to the target’s max HP

seems pretty lit, no loopholes, solid suggestion

have updoot

32 posts were split to a new topic: “y’all are arguing about definitions hehhh” - The_Legend_7.0

what are ya talking about

Paralysis won’t get any easier as time goes on, it’ll only really come into play with glass cannon vs. glass cannon combat. Lightning has such a poor base damage that even with damage multipliers it struggles to outpace other magics. HP grows a lot faster than damage does

oh well fuck ice i guess

Magics that have less or no secondary effects will obviously get less from a stat that enhances secondary effects, in the same way that a slow magic gets little benefit from magic speed as there’s very little to boost, or how weaker magics get less of a boost from power. That’s literally just how the game works, and unlike say something like Earth, Ice has a status it can increase the length of, freezing. Sure, it isn’t going to be as useful as using it on Fire or Poison, but Ice isn’t a magic that wouldn’t gain anything from being amped. If that bothers you, don’t use it in your build.

what’s the point of a stat if it’s only gonna be useful on like a handful of magics

every other stat can be put to use regardless of your magic(given right now it’s kinda redundant to use anything other than power, defense or strength), so why what’s the point of a stat that doesn’t work depending on your magic

this suggestion still has my vote but only because knockback is just… stupid

You mean like how most stats aside from power and defense are niche and only useful on a handful of magics or builds? You wouldn’t use magic speed on Gold, and you wouldn’t try to use magic size on light. Different side stats work better or worse for different magics. If your magic doesn’t stand to gain from a stat, don’t use it. If it does, you can try to use it.

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maybe ya know, completely rework things and add stat points so nearly anything is viable

different enchantments just amplify your current stats

lol

It does need ironing out as you said, but the core idea is marvelous. Build variety heaven, here we come.

heh yeah that’s true

you can use speed on gold or size on light, and you could make some laughable build out of it or use it on the side as a crutch

come to think of it, why is this a magic only stat? this could work perfectly by making weapon’s bless dot be amplified

ngl, i dunno why they wont add stat points into the game

2 posts were merged into an existing topic: “y’all are arguing about definitions hehhh” - The_Legend_7.0

Cuz vet doesn’t want them, in AA they made the game FAR less diverse, and more stats would not fix that problem

wat about shadow which does litterally nothing