Alr so balance cord told me go here idk if this is where i put this but I’ll put here.
Substats being changed to be linear.
All substats should be made linear and there can be a couple ways. starting with the universal changes
Agility: could stay as it is OR could directly increase stud amount traveled. For walkspeed/runspeed it would have to be a fraction of a stud. For dashes/t jumps it could possibly be 1-1 or 3-1.
Intensity: if the rework for intensity happens then it would directly shave off a set amount of time. 100-1 (100 intensity to 1 second) could work or might need to be more/less. if it doesn’t change this is the only one that really stays a percentage.
Goals
To turn substats into main stats, better build diversity rather than 70 power 700 defense 200 attack speed/size
Different ways this could change
Strait change
every 1/3/5 (numbers are weird for balance) points in attack speed/size would directly increase the base stats of the item you are using by .01. ok i need examples
Lets say lights got 1.8 speed and i get 50 attack speed (assuming its 1-0.01) then now my light magic has a speed of 1.85, or with explosion i have 1.3 size (thats the number right?) and have 200 points into size i now have a 1.5 size (assuming 1-0.01)
Formula (kinda)
Base stat + (x * 10^-3) = y where x is the amount of points in size/speed you have
example.
1.8 + (150 * 10^-3)
1.8 + .15 = 1.95 attack speed
Dependent Change
This is the same as the first one but instead is meant to be better for something with an affinity for that thing
Lets assume light magic again. It has 1.8 speed. now this time instead of it being 1-.01 its 1-.018. Its a minor change but onioncream had mentioned something like it should be more efficient if it already has stat.
More formula (Kinda)
base + [(base * 10^-2) * x]
ex.
1.8 + [(1.8 * 10^-2) * 100]
1.8 + [.018 * 100]
1.8 + 0.18
1.98
This version makes it more efficient if it has affinity for that thing and less efficient as seen in the results
Now numbers they do be weird and numbery so it would make sense if these formulas had to change to every 3 or every 5
Change in stat amount
It could also just be a change in stat amount given which means 1 will = .1 but there will be less of it on a piece of gear (like how power is but i don’t see this as better than the other two)
TLDR
I think this would be better than the way it is rn as it makes builds more versatile and creative while also turning substats a little more into a mainstat
opinion pls no heated argument i tried to cook out flaws