Explanation:
Every single player that has interacted with the dark seas (all of us, I assume) has probably died to complete and utter bullshit at some point or another, this is not ok, dark sea runs are often times no small time investment.
Lightning has, for the most part, been fixed.
Water poisoning remains untouched as far as I can tell.
Wave sweeping equally remains untouched.
Water poisoning is undeniably complete RNG bullshit that randomly decides to deal massive % damage to you upon receiving the soaked status effect until you die or make it back to your ship, it is completely unfun and detracts from the entire experience.
Wave sweeping, the least talked about, and in my experience, by far the worst offender in this regard (even including pre-nerf lightning) happens when a wave hits your ship and randomly decides to drag you off of the ship with you not being able to do ANYTHING about it.
If you get water poisoned and get swept by a wave, you’re fucked, if you’re fighting atlanteans and get swept by a wave, you’re fucked.
Plain and simple, the second either of those things happen you’re just doomed and there’s nothing you can do about it, and that is not ok.
So I’d like to see both of these mechanics reworked to not be completely unpredictable RNG bullshit.
Solutions:
1: Water Poisoning Rework
Water Poisoning should be reworked to function off of a bar akin to the oxygen bar, when it fills up, you start taking damage.
Swimming in dark sea water would fill the bar at a decent pace while being in the rain would very slowly passively fill it.
Using the bath completely resets the bar and makes you immune for a while.
In addition, healing potions at and above tier 3 should ALSO reset the bar and make you immune for a decent time.
This immunity should be a visible status effect with a visible timer.
Very importantly: Water poisoning should be completely incapable of killing the player on its own, and if they survive through the effects, even if they’re left at 1 hp, they should be able to continue regenning as normal and survive with the bar reset, albeit not paused.
Water Poisoning Tl;Dr :
Make it a slowly filling progress bar, allow decently high tier healing potions to cure it, and remove its ability to kill entirely on its own.
2: Wave Sweep Rework
When a wave tries to sweep you off of your ship, you’re given a brief moment to spam click to resist akin to escaping a whirlpool or fishing.
Your ability to escape should be dependent on your total overall stats, rather than just strength
(this should apply to whirlpools too, whirlpools should not be a death sentence just because you don’t like fighting styles)
When you successfully resist a wave or are completely swept by a wave, you become temporarily immune to wave sweeping.
This immunity should also be a visible status effect with a visible timer.
Food status effect levels, swimspeed jewels, and ironskin potion effects should also make you more easily able to resist wave sweeping.
Wave Sweeping Tl;Dr : Gain the ability to escape waves like whirlpools to avoid being taken off of the ship in the first place, be able to do so based on your overall stat count alongside certain status effects, become temporarily immune to wave sweeps after dealing with one, successful or not.
Its always been my personal belief that when you lose in a game, you should always be able to look back, see what you did wrong, and see a solution.
These two mechanics are quite simply not that, they’re just RNG nonsense that need to be reworked one way or another.
The only reason either of these mechanics would stay as they currently are is if vetex is planning on turning the dark seas into some kind of rage game RNG nightmare for some ungodly reason which I sincerely doubt is the case.
Edit: Clarification and grammar.