Safe Mode?!

yeah and i always thought that AO was primarly pve lol

while yeah some pvp here and there and some systems are cool. in AO they just don’t work that great and only really bring in a big toxic community. especially when in an update drought

like i had more cooler interactions in deepwoken than in ao…

imo we should try out the neutral lock first. doesn’t actually affect the pvp heads and might actually be a big help in atleast making it alot rarer for people to just kill you

I mostly see toxicity whenever I kill someone randomly it just doesn’t happen outta nowhere, it has to start somewhere and neither the person who got killed and the killer would have fun, if either of them started to talk smack to eachother

Man people who complain about PVP for the game should really take a look how the mechanics and things work around for the game, if it had disable PvE button AO would honestly fall off with all of it’s mechanics like bounty hunting, ship plundering, the entire system for magic, weapons, and fists, etc

This isn’t bloxy fruits, were it was made for PvE

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I’m not complaining about PVP itself. I’m complaining about the PVP in the aspects of gankers and aggressive players that I physically cannot beat. It’s not a matter of “I just shouldn’t play the game.”

I’m not saying there should be no PVP. I’m saying there should be an option for people who are physically cut off from winning, like me. Something like no PVP if I have neutral rep, or lessen the losses if I have neutral rep because I physically cannot fight back correctly.

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I am completely confused as to what you’re saying here.

Considering there are so many mechanics that’d go very well for PvP such as lost technique scrolls, magics, abilities, ships, etc. I feel like if random-pvping wasn’t a thing, it’d kinda ruin the experience and environment of the magics and such.

Considering we have stuff like per-say simple magics like surge, pulsar, ultimate-arts, etc; I genuinely feel like if that was really only used in PvE most of the time which in PvE are just walking NPCs with no real activity, it’d genuinely make the game feel less alive.

Unless it was a boss and such, they’d soon be fought for like a couple of days before people start farming for something else like sunkens. Or the uniqueness of the boss would just fall off

Well that’s my view-point on ganking and such, you could just say “just 1v1 at elysium” but that’s just a PvP area, you’re expected to pvp there more than everywhere else. The game to me would just feel empty if a lot of people had PvP disabled even when we have a lot of variety of moves and such including mechanics like gels. They’d barely have much usage anymore if there was a PvP option unless you were in some war.

Well maybe if the user has neutral rep then maybe something like that can be added (only for neutral rep and only neutral). Why? (The boosted people on the leaderboard in question)

This is mostly what I meant by “Take a look at the mechanics”
To me it just feels like all of that is being thrown into the trash if a PvP option would to come by considering all of this customization we have

Imagine only that being used on an NPC that walks in a straight line and spams T-jump, not much satisfaction from that with your new found abilities, also makes it eh for ancient magics to be used. They’d kinda serve no purpose as much consideirng how rare they’re only for it to be used on NPCs “identical” to the bronze sea. (Prediction from looking at the development) At best they’d be like a level 163 savant difficulty. Or just me again who just wants to fight something thats, alive you know?

Or I’m just too much into how alive the game feels and how much I want it to see it expand
(At best a PVP-safe mode would go best if your reputation was Neutral, either way it is hard to maintain that reputation or being below the max level)

Or after all we do have love-potions, might as well use that since the usage of that was to disable pvp for a few seconds or minutes. It was added to “stop” PVP but I don’t know if people forgot what it was suppose to do or just the recipe issues. Though for a PvE player they’re easy to obtain through dark-seas. They can serve as the pvp-disable while still keeping the game you know, “alive” without some random mechanic that can be enabled or disabled according to your reputation or stats. After all the gels are relatively easy to use, hit them and take a run or something before they pot a love potion to remove it

0 days without a pve’er complaining about pvp
you broke our record of 3 days

be realistic

I have to disagree. Non-consensual PVP is rarely a contest of skill, more so just stats and the attacker’s ability to dish out damage before the defender can react. Do some players use Lost Skills in PVP? Yes, some do, but they’re typically just throwing large AOE moves in the vague direction of their target. Remember, ganking isn’t a fair fight, it’s more or less an assassination where the attacker hopes the target won’t fight back.

Just because our current Lost Skills primarily see use in PVP doesn’t mean that all will be that way. Even the ones we have now function well enough in PVE.

Gels and potions overall would be used a lot less without PVP, yes. However, we can always change how those work. In fact, one could argue we should change them to be a bit more effective in PVE regardless of whether we change PVP.

Also, I don’t understand your argument on how expecting to engage in PVP in Elysium is a bad thing. Like, you’re going there specifically for the combat. And if you’re just wandering around in the overworld, you’re probably not expecting combat.

Two issues:

A) Literally half the actions in the game give you fame. Rescuing castaways, killing pirates, doing quests, etc.

B) Some of us want to play a good-aligned character without having to deal with being ganked. Like, I want Kaden Ketch to be an actual hero in AO, not just some neutral nobody. I get that high-levels of fame and bounty are only really used for PVP, but basically just saying “go clear your rep if you don’t wanna get ganked” is dumb, especially given that clearing it costs Galleons.

This is an argument for improving the game’s AI more than for whether or not PVP should be altered. Yes, NPCs can be boring to fight, but I don’t see how that fits into the conversation of the fairness of random PVP.

Love potions are literally a band-aid fix, and a really stupid one at that. They’re literally just an inconvenience for players to make out of fear of being hunted. That and they’re just an irritation for hunters, who, as you stated, can easily just remove the effect with a potion of their own. Love potions and gels just make the game worse for everyone, including hunters.

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This is why I personally believe that munera 1v1’s aren’t a good source of information to pull from regarding the games state of pvp. Most live pvp encounters will typically be against someone landing an early cheap shot with several potions ready to heavily shift the tide of battle in their favor

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Ganking isn’t a fair fight, but random killing is usually a contest of skill. “more so just stats and attackers ability to dish out damage before the defender can react” isn’t really a good explanation of how random killing goes. Obviously, in an unexperienced vs unexperienced situation, yeah it’ll basically be who dies first. PVE players either give up, run, or just mindlessly spam their best attack while hoping one of them hits. If a PVP player ganks another PVPer, it’s more of a who can be smarter with the environment than the other.

Using an AOE build in a gank is useful but leaves you very open. Focusing on atkspd in a gank can make AOE builds more frustrating but promotes you improving aim to punish their high endlag. But if you run into a high power-high AOE build you should probably just run… in that case I agree, the game turns into “who hits who first” instead of “punish this”.

(once fought a war with an earth mage dealing 500 damage per ultimate art, with the attack having a radius of about Rasna)

gels are already pretty overpowered in PVE. if you ask me, there are no PVP exclusive things. If something, a technique, or a playstyle, is useful in PVP- it’ll be useful in PVE too. This is the opposite only for PVE, niche builds need high skill levels to be useful in PVP.

At first I agreed, but then you said something about the overworld and now I’m confused… Arcane Odyssey is an open world pirate adventure game. I’m also 50% sure that fighting OTHER PLAYERS is included in the description, unless I’m just too sleep deprived and that’s wrong. Also, there’s a notification saying that you’ll unlock PVP at level 50… so no, you should expect combat in the overworld after level 50.

true

I think reputation and “bounty” should be separated. This idea has been suggested a ton of times, but I guess Vetex hasn’t seen it yet. Its a simple solution to the fame problem.

What he says is still true though. NPCs are never going to be as interesting to fight as players… unless you’re really that afraid of player interaction that you won’t even 1v1 your friends. NPCs don’t need any complex strategies to fight, just T jump and pillar explosion them to death on a cliff, or get a decent distance away and hit them with blasts and beams. NPC AI being improved could make them more interesting, but I still doubt it’ll come close to using it against another player.

Actually, you can’t remove the love effect. You can only block it, meaning drinking a love potion BEFORE the gank to prevent being affected.

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Even if you get hit first, you can still win if the enemy is worse at the game than you.

People write walls of text in the topic which suggests to add thing which was officialy declined.

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-Oh, I found Arcane Odyssey’s game description. I can’t actually look at the most updated one right now- since I’m on a school computer, but still exists.

“Embark on an epic journey through the War Seas. Conflict is at an all-time high as the many kingdoms wage war over possession of the Sea Curses. Explore great scenery from sunny beaches to frigid wastelands. Fight against other players, or team up with them and rule the seas as a clan.”

Fighting other players is included in the description. Bounty hunting is one of the most ADVERTISED of the AO leaks out of them all, next to rivals.

That’s still a very big if given the fact that a majority of AO players don’t pvp or are very casual when it comes to pvp. You also have to factor in the skill of the ganker in these encounters

That doesn’t disagree with what I said, though.
If you are better at the PVP than the enemy is, you can win the gank even if you weren’t expecting it- as long as it’s technically still a “fair” one on one fight. If you’re getting jumped though, ignore what I said and just run for it. 2v1s against even inexperienced players are risky if you ask me.

If you don’t enjoy the PVP and you don’t want to practice PVP, fine. But this does not stop gankers from reaping benefits from ganking you. If you really want to avoid PVP entirely but want to keep your fame, use high agility sets. I can bet 50 dollars there isn’t a ganker out there running 400 agility. If you don’t want to use high agility sets, invest in high agility potions and potions that would help with escaping a gank- like gale potions or love gels.

I feel like people that ignore the games PVP are kind of just crippling themselves in the long run. The game is never not going to have mostly open world PVP aside from below level 50.

There are some pretty fun PVE builds that would work against gankers though. 200+ power heavy magic mage builds will work for enclosed spaces, but if you’re fighting in the shining plains or something, running is the better option. Met a shadow wizard dealing 210 damage per uncharged 1x javelin hit, he was a PVE player. I could still beat him, but I found myself trying to stay a fair distance away from his self explosion range(since each one did like 400 damage). Without skill, you can manage to at least hold off even some of the better PVPers.

Another build I think is worth mentioning is high size Sailor Warlord. If you’ve never watched ToneyVIs videos, then go and watch them. He almost COMPLETELY sweeps the entire tournament, and only dies at the end to a wind mage with zoning abilities. Then he gets greened by Qaziafreen11- but that’s to be expected. The build would be extremely useful in a ganking situation since all you have to do is press two buttons: Your W key and shining cycle.(this is pretty much what toneyvi did)

tl:dr: PVE players should invest into broken, devious, downright DESPICABLE builds- because PVP is here and it’s not going away. Defend yourself!

1 - thats dumb
2 - literally just clear your rep, it costs 50 galleons

Why not make there be no reward for killing certain people.

Like leaderboard players dont get rewards for hunting players at 30k less unless the person is hunting them(Just and example) or like 100k wont get rewards from 10k. Would that fix any issues? Because I don’t read much on pvp.