Sea Dungeons: accessable replayability

Sea Dungeons: accessable replayability
effort 4.0 8 quality 3.75 8 reasonability 3.5 10

One thing I’ve noticed that AO lacks is it’s replayability features. Many could hold an argument against this, but many built-in replayability attempts are too late-game to get someone want to play more often.

A solution to this problem:
add a new replayability feature that is easier to access without grinding first.

My idea: sea dungeons
Occasionally at a diving spot, the area would be replaced by a whirlpool that, when the player sinks into it, will teleport them to an underground dungeon. This dungeon would be left over from before the Durza(or the new name I forgot) explosion thing happened, and the dungeons sunk into the ground. The magic exposure keeps water from entering the dungeon, so explorers don’t have to brew a lot of water breathing potions. The dungeon will have a central, lobby-ish area that is surrounded by 6 rooms. These rooms are pulled from a list of random rooms with various things to explore.

Rooms:

Treasure room - a brick room filled with shelves of different types of chests, sealed chests, and gunpowder barrels. (these cannot be the highest tier of loot because it’s so free)

Trap room - a room filled with tripwires and pits filled with different kinds of traps that will deal signifigant damage to the explorer. These rooms have a chest, sealed chest, or gunpowder barrel of the highest tier possible.

Ecosystem room: a room filled with a random type of biome, each giving midified chests of their biome type. (for example, a room filled with sand would give blasted)

Alchemy room - a wizard-looking room with a cauldron and random collectable potions, reagents, and catylists scattered on the floor

Kitchen - a room with a cooking pot and collectable food items.

Pool room - an overgrown roon with a giant pool that has a poison jaws or megalodon inside and a highest-tier chest, sealed chest, or gunpowder barrel on the bottom.

How to get loot out of the dungeon:
when a player leaves the dungeon, the whole dungeon will start collapsing, teleporting the player and all of the gunpowder barrels and sealed chests to the surface. The player will then be able to unload their loot onto their ships.

Q&A:
tHiS lOoT iS ToO oP:
these events will be broadcasted serverwide and will not happen often. Also, only 1 player can enter the dungeon at a time, so the loot isn’t distributed.

YoUr SuGgEsTiOn SucKs:
just don’t vote

1 Like

Cool concept, i would to have some kind of dungeon crawl that isn’t the dark sea.
Also Replay ability is always welcome

Deepwoken

1 Like

why is ur pfp ai generated, anyways, i don’t think this really helps much, this is just abyssal structures but diffrent, and those while they do bring some people, most people don’t have a diving set, for this, if only one person gets it, everyone is screwed, and i’ts also very rare. so like, why

What diving set? You just tp. And water breathing potions exist.

yeah but the other points still stand :frowning: ← stop fucking turning my cute looking art into fucking ai faces fuck this shit

Sounds like you just have beef with him for the possibility if him using ai art

i mean the smily face, i fucking hate how they turned my : ( into an outrageous :frowning:

So it is not accessible to low lvl players…

Oh nevermind then. The symboles will always be superior to emojis

exaccrly

1 Like

also yes I used ai for my pfp and if you have a problem with that then idk

wdym

higher levels players are gonna get there faster, and if not, kill anyone who doesn’t have their pvp toggle on. You can get modified chests. Modified chests can get you blasted stuff. It’ll be a long time before people start ignoring stuff worth 50-150k drachmae

the difference is that the lower level players will be sailing more in the actual sea because of all the sea-related quests
I never see a max level player just sailing around for the sake of like diving spots and things like that

no it was the emogi (: ) → :slight_smile: )

yeah ik
:).

you asked about my pfp tho

looks cool, so 10/10-

BUT WHAT IF I WILL VOTE???

yeah but tbf itll still be possible for a lower level player to get there first if they just stumble up it randomly

i do think they should spawn up to 5 per server and respawn one every 10 min, they should also give a decent amount of XP to encourage player who are leveling to myabe seek them out for levels add more room variation (i get that you might just be laying out the framework) and then its good