Sea Monster Idea

THE ANGLER

ABOUT:
The Angler is a behemoth sea monster that can only be found at night, on surface there is nothing but a lonely castaway yelling for help. Below the Angler is waiting for innocent ships to come closer for it to eventually become food.

APPEARANCE
The Angler resembles a giant angler fish with a body of a castaway instead of a bulb for a lure, the color of the Angler is the exact same color scheme of the anglerfish.

MECHANICS / BEHAVIOUR

Luring Phase
The Angler only spawns around sun down and night, the Angler will continue moving a direction toward a populated island until it becomes close enough for a ship to see it. The Angler will then raise its lure (Fake castaway) and then stays still until a player comes down within 30 studs of the fake castaway.

Activation Phase
Once a player comes close the fake castaway will then sink to the ocean and the Angler will now rise up from the waters, the Angler will spit acid at the player or the players ship and then start engaging in a chase toward the player.

Hunting Phase
The Angler becomes blood thirsty and starts chasing the player, it’s large mouth starts going toward the ship or player and will deal 500 damage to the player or 1500 damage to a ship. If the ship sails away from the Angler the Angler stop going into its hunting phase and goes back into its luring phase. The Angler will only despawn once its in broad day light, it however will not despawn until it is back in its luring phase or killed.

DROPS
1st Drop - The Anglers Rod
60% Chance Of Dropping
Level 80+ To 100+
Ripped from the lure of the Angler, this fishing rod is one of the most exotic and useful fishing rods out there. To those who are gonna go through the measures to get this rod, good luck.

STATS:
Lure: 2.5
Strength: 1.2
Rarity Chance: 1.5
Item Chance: 1

AMPLIFIED STATS
(This will only effect this rod when you are fishing with it at night)
Lure: 3
Strength: 1.5
Rarity Chance: 1.5
Item Chance: 1.2

2nd Drop - The Heart Of The Angler
100% Chance of Dropping
Exotic Ingredient

This impure heart filled with chaos and bloodlust enhances a dish of any kind, the effects of this item is unknown.

Time Till It Rots: 2d12h’

EFFECTS:
Adds 2 levels of all effects (Including Sanity) to a food.

1 Like

It’s a really cool idea, but this is probably way too complicated to implement. A massive sea creature using ranged attacks, a unique trap mechanic, and special hunting phases? Might take a week or more to make.

But maybe when the sea creatures have an AI upgrade.

I want it on my plate

Pretty cool it’s only a matter of time before a mod closes this though, I do agree with @ButterBrad99 that it is overcomplicated and would probably require a few tweaks.

You’re right, however it’s just really boring seeing a monster that can one shot a ship chase a player without any interesting feel to it. It simply just make the “Monster of the seas” turn into a bland large hitbox without any personality.

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