The idea is that since both of these magics are decent it all stats (wind lacks damage but makes up in speed and size) i could run a mage for tiers or paladin for some extra defense. While i would nearly never use my second magic or third magic (unless i get like regeneration and healing magics) running a mage for the tiers would just make these magics bigger.
anyway shadow or wind if i go wind i can replace gems with knockback. also paladin or mage (leaning toward mage but wondering your ideas)
Drawback with such high armor is not even noticeable at all. The regen out matches the draebacks damage. Also I heard she/he will be going to invest in vitality
and just sharing but I’ve fought a wind magic and snow magic (his 2nd magic) mage. He deals no damage, outclassed by my regen. My hp was 1.9k. No Cap.
Even with the size, the very end of hitbox, as I noticed, only knockback, not deals damage. I don’t know but wind mage are kind of weak…(This is my observation)
It’s based on the current percentage of your HP, right (not sure how it works with defense so I’m assuming percentage)? So it’ll only keep going down as your HP goes down.
It’s based on your base HP before Defense and no longer considers your current health. Each drawback is 1% of base HP, which is -10.73 HP for non-Vitality builds or more depending on your max HP with Vitality.
what Do you mean? You are not accounting regeneration in this matter. With such high hp, the drawback is almost negated. And he doesnt have that high attack speed so, drawback is not that bad for such build