Should Clan Building Be Prioritized Before Release?

Hello! I’m a leaderboard clan owner (Neptune) and this post really interested me, so I’m going to give it a read.

I believe it has done the exact opposite for all the following reasons.

  • Infamy gain from hunting was lowered by 75%.
  • You’re able to unclaim your own island whilst it’s contested and not lose Infamy (probably not intended but I’m sure it’d help out people like you).

Even in a clan like Neptune, which is a 20 man clan which used to mostly just PvP, we’ve done a total of 0 PvP events in Elysiums because we’re enjoying other aspects of the update, such as grinding for the new lost items, capturing shieldguard, building new structures & finding hecate essences, to just touch on the surface.

This update has made PvP players want to PvE to get the most out of Arcane Odyssey.

Don’t claim an island if you’re this incapable of defending your claim over it.

Ever considered hopping servers, or not being in a clan (which makes you a target for ganks not just for infamy, but to taunt your clan)? It’s a really useful tool.

I’ve played in both clan and non-clan servers, and there’s a clear divide between the amount of open-world PvP you’ll see in either, yes, you’ll find clan players in either, but the ones you find in the non-clan servers are way more passive from my own experiences.

What’s stopping someone in a clan with 2,000 Infamy from being just as toxic as those you seem to detest so much? It’s about the people not the clan itself in such a scenario.

Isn’t it a shame that you’re able to ignore such comments made towards you? Yes, people online are going to be rude to you, get over it. For all I care you could be the best at AO and you’ll still have people say these exact same words to you, toughen up please.

Or maybe you got a bit too predictable after “holding them off for about an hour”, if that’s what you want to call what I presume to be running.

Even if these people were on this site, would they even remember you?

Complete other way around, it just sounds like you haven’t put yourself forward in the clan community nor the pvp community, so your only perception is people you’ve met in-game, as @Waping rightfully stated in his first reply, why are you in a clan if you don’t want to interact with the PvP community? You make it very clear that you’re blind to the entire PvP/Clan scene within the game by how ignorant your accusations sound.

It’s only for lower tier structures that you don’t get 100% back I’m pretty sure, and if what I said is the case, then I think this is a problem with you just not possessing enough galleons to make what you aspire to build, which could easily have been fixed by making a farm island.

Clans with this little infamy aren’t even worth hunting because of how little they give, you’re not free infamy you’re just a victim.

All in all, I detest the amount of ignorance you put into this post, and I hope I never have to hear a take from someone like you again on a topic you’re so clearly alien to.

If you want to speak on the correlations between PvP and Clans, the first thing I want to teach you about is that you’d be surprised to hear that you find non-toxic PvP’ers in environments such as Elysium, or in their own clan’s discord server, and yes, you are more likely to find people with more toxic traits in the main game, because you’re not free infamy, you’re an ego boost for people with nothing better to do.

Neptune ontop, have a good day everyone. :pray:

yes keep preaching king :crown:
yet another glorious win for neptune

I agree, bruthore. This was a horrible idea, not nearly ready.

If you’re cautious enough to save your creation before continuing, all the things you bought become unsellable for no reason.

It’s dead impossible to make all your walls the same height.
If you go even slightly off-blueprint on a wall, it won’t connect right. if you connect your walls at a high point on the island, then it’ll leave a big open spot.

Honestly, the whole invisible barrier thing was a dumb idea.

incorrect clan building is peak

i most of the time play alone

i have 40 kills

many of neptunes farm islands have zero defenses and are purely for farming

its not any of those things at all

I sure love setting up miles of plantation only to place down some walls that don’t work.

hi please don’t force me to play in clan servers only I have friends that aren’t in clans

Out of all of our clan, @anon36066099 is the one who plays solo the most funnily enough.

Funnily enough, @anon36066099 has the least player kills in our clan.

Yes, we’re in a leaderboard clan, it’s inevitable that we can afford higher defence tiers.

I don’t know what compells you to harass a close friend of mine on countless threads to only spit out bullshit, but it really has to stop, you’re a nuisance and I don’t like seeing you on this site.

Tbf it’s a community after all, one that’s based around competition, there’s bound to be assholes but I bet the majority of them aren’t that mentally insane.

Still doesn’t justify their behaviour though, doesn’t hurt to not be mean in the hideo game

you arent forced to, you can still join any server you want and join your friends

this man is tryna violate mah constitutional right to movement!

i get that building is cool but you are looking for trouble by making a clan yet not wanting to do pvp whatsoever. it doesnt seem like vetex will separate clans froms pvp ever
…even if id like that of course

NO LOL.

I’ll be real with you, the only good thing to come out of clan building is reagent pots and being able to set up shipwrights wherever I please.
Everything else is completely worthless to me.

like what do island defensive structures even DO???

All vetex has done is spend way too much effort making the PvP side of the community even more abysmal than it already was.
The only good parts of this feature could have been implemented in other ways disconnected from clans.

I don’t know what he expected to happen from this.

Idk if it was a good update because I haven’t played it, go off though

You can get infinite reagents of any kind of plant (aside from acrimonies of course) by setting up farmland.
This is the only important structure that exists in clan building right now.

Yeah I’m still not grinding brewing xp but nice feature

Because clans have PvE benefits now.
Big PvE benefits. (growing reagents is nothing to scoff at)

This sounds like the deckhand situation again, doesn’t it?
Is that just me?

Didn’t know that but that’s cool to know. Sadly I only just joined a clan to test out the building feature, I don’t really intend to completely stay in one but it still doesn’t change the fact that over the small timeframe I’ve already witnessed a ton of toxicity both from others and myself. It’s cool and all that you guys aren’t guys toxic nor did you experience toxicity, but not everyone is that fortunate. Could just be because of the region and the time but so far that’s what I experienced in the SG region at peak hours.

Didn’t happen to me, I just saw one guy get spawnkilled multiple times in harvest. They were chill to me since I’m a neutral rep but just imagine how it would turn out when they’re able to grab my poster. Still, it pains me to know that this method exists to ruin the day of their victim.

Doesn’t solve the fact that the problem itself still exists yeah? I mean this is pretty much unsolvable and there’s nothing we can do about it since it all relies on the community but it still proves my point regarding toxicity.

Thing is, there’s very few people below 50K who are toxic compared to those above 50K. Most likely biased here since it’s mostly peaceful in non-clan servers compared to clan servers but eh.

I already said I don’t care about what they’re saying:

I mostly just added it there to support my statement. Source? Trust me bro, I don’t have time to capture every bad thing that happened to me in a game. The best I got for others to come up here with their experience in the update as well I guess.

That’s what I’d assume too which is why I said I’m not going to accuse them with exploiting but I still find it weird since there’s a very small chance that they actually have the skill to do that when:

  1. They’re not known in any pvp scene in SG. Asked around with the pvpheads I know and absolutely none have heard of them.
  2. Made sure I had less time to not spam teleport and make my movements in randomized directions.
  3. Even top pvpers have a hard time with the tp reflexes meanwhile these guys managed to land all 5 shots without missing. There’s a chance that they’re actually really good, just that they aren’t known, but chances are really low albeit not zero I guess.

Bet they would, they were riding each other’s meat on the fact that they actually found out I kept running from them rather than engaging in their 6v1 (You’ll know what I mean if you saw the chats fr, they act like they’re having the best time of their life).

When there’s eyes on your behavior, there’s less likely for bad actors to come up hence why in-game examples are better since they’re unfiltered. Otherwise, Vetex’s perspective on the pvp community would’ve been positive and his rant wouldn’t have existed.

I just wanted to try out clan building :fr: . I’ve been like clanless until the empires update and it sucks that it’s a very negative experience overall in a short amount of time, though again it could’ve been my region and timing for such things to happen.

I mean I have enough galleons for a set of T4 walls and T5 mortars/cannons, about ~750K but that’s not the case for others. Even if people were to use the clan treasury, it’s still wasted galleons over something that could easily be fixed with a move feature. It just doesn’t make sense to not add it in a building mechanic from a dev’s perspective ngl.

Kinda confused here since you’re less likely to be genuinely toxic to people you know compared to some randoms in the open servers so it’s kind of a bad example to use here.


Overall, I know that there are clans and pvpheads that are chill and aren’t toxic but when placed on the general playerbase, they’re quite literally in the few.

Clans that I know and knows me aren’t toxic because they have a different behavior to those they do and don’t know. It’s not that much of a shock that the pvp community you’re in isn’t toxic since you know them or the other way around and the same goes for me.

Either way, it kinda sucks that kingdom alignment got delayed for this…

yeah guys you SHOULDNT PLAY THE UPDATE!!!