Sisyphus Punishment Alongside Bans

Sisyphus Punishment Alongside Bans
effort 4.08 25 quality 4.076923076923077 26 reasonability 3.0 33

Idk man, sounds like you’re thinking of doing something bannable and would want to have the punishment as lenient as possible. Null zone isn’t even near 168,000 studs ( 1 week ban which is the 2nd strike ), for comparison range 5 in the dark sea is 100,000 studs which isn’t buggy at all if you get recovery 5 from eating.

Also note that the banned player would be pushing it on a slope which would affect the distance effectively if you know a thing or two about geometry.

That’s where the uneven terrain comes in, having people afk push the boulder isn’t a punishment at all. I know it sounds scary with numbers and all in paper but practically it wouldnt be too hard at all.

go back to rolling that boulder uphill silly exploiters sure yap a lot :joy:

i can tell that this is an exploiter or someone who wants to do something bannable because they’re so against it

i dont even exploit, i just think that this would be a stupid punishment for exploiters like imagine coming back to ao after 1 year thinking your 1 week ban is finished but then you gotta push 168,000 studs a ball

exploiters when there’s an actual punishment for exploiting in a game rather than a break: :exploding_head: :exploding_head: :exploding_head:

still 168,000 studs is mad funny lol
but i guess the upside is that people wont even think to exploit anymore
false banned people would suffer terribly though

Ask an in-game mod regarding the chances of getting false banned in the game, they’ll literally tell you it’s less than 1%. Even in case of false bans, if it’s recreated by a normal and legitimate player, then they can get unbanned in which case this usually happens to a ton of people, one recent example being the dark sea anticheat which was caused by a roblox update.

If you’re a normal player, you wouldn’t even be worried about this suggestion at all. If you do get false banned and you have no video proving it’s a false ban, make sure your explanation is correct and would result in normal players being able to recreate it. If not then you bet your ass the player involved did something unexcusable.

The mods aren’t stupid in cases of “false bans”:

I already tried recreating what the op explained in the thread I quoted btw and I didnt get the same result, in other words he exploited and also confirmed by mods lmao.

one must imagine sisyphus trying to get unbanned from arcane odyssey

I mean it’s a funny idea, but not really necessary I’d say.

10/10

make sure it takes place in Tartarus too

while this is funny forcing players to do manual labor is a terrible way to moderate a game

This anti exploit will still fail, exploiters will instead make a program that simulates a regular player’s action. This leaves exploiters with a massively reduced ban duration which is ???

I mean what im suggesting isn’t to replace ban systems, just another punishment alongside the tempban. Exploiters are already perm banned the moment an in-game mod sees the ticket report and confirms that the player is exploiting anyways. So exploiters in general are forever stuck pushing a boulder on a solo-player server.

What this serves is for people attempting to break strikeable rules because it isn’t much of a threat for them when all they get is a vacation. Most players who doesn’t get banned from exploiting doesn’t really have a better hacking client so simple anticheat measures is all that’s needed.

You don’t unironically think this is a good idea, do you?
Please tell me this was an unfunny joke suggestion from the start and you aren’t actually serious.

3 Likes

Well it isn’t really my place to think it’s a good idea when suggesting requires votes ngl. All I want is people who break rules to suffer more.

Getting temp banned is unfun for players for all the same reasons getting jailed is.

You’re forced to not play the game you want to play.
Nobody sees it as a “vacation” unless they were already planning to quit AO because it ain’t.

It also functions as a way to threaten rulebreakers into stopping since depending on their actions, the temp ban could very easily become a perm.

With this change or any change even vaguely like it I’d say that no less than 95% of temp banned players would quit the game forever regardless of how big or small their offense was.

2 Likes

Idk man, they get tempbanned for the reason being their “fun” ruins others’ experience as per what the rulebook of the game shows. Better let them experience a worse comparison to what others felt.

Rather than basing it on the players tempbanned, what are the chances of a normal player getting tempbanned in ao? I mean the game still stays around 1.5K - 2K+ players for months.

the punishment is that they’re forced to stop and if they continue past that point they get permanently forced to stop.
even if they ban evade they have to start back on a new file.

this is just a terrible idea.

2 Likes

So it’s better to keep the punishment as lenient as possible and let it be in the hands of a few moderators on a game of 1K+ players? This suggestion is literally heaven for them, less tickets to go through when it discourages people to break rules when the punishment requires them a chunk of their time pushing a boulder.

Most people getting tempbans are already using their main a lot but there’s ways to not get caught , so this gives a higher risk for them. Players who make alts are bound to get permbanned anyways, which is why they made an alt.

Ok so next punishment if you are banned is that you see sunken items and acrimonies and headlesses just hanging from the tree above you and in the water below you, but whenever you try to reach them they move away from you, and you yourself cant move very far.