Literally tantalus, imagine this being a punishment for a dupers greed.
have the punishment for duping be that, the punishment for witch hunting be permanently running from notoriety 5 navy AND assassin troops with no gear, and the punishment for exploiting be rolling a boulder up a hill
We are getting all the the punishments from the field of punishment in AO
That’s just… cruel…
what about false bans?
to prevent exploiting vetex could just… set NetworkOwnership
of the part to server. so the most exploits can do is do a 100% perfect push.
The chances of getting false banned in ao is less than 1%, you can ask an in-game mod about it if you want to confirm. In cases of false ban, if you don’t have video proof then explaining what you were doing would work. If the result isn’t recreated by a normal player ( sometimes even mods checks it themselves ) then they’re exploiting. If it’s recreated, then the player gets unbanned and it’s simple as that.
The only way to get false banned rn is by trigerring anticheats which can be easily recreated if it’s relating to those “false bans”. Most recent and only case I found is the dark sea teleporting anticheat being messed up by a roblox update which everyone that got banned for it is already unbanned, including the mod who tested it himself so really, you aren’t gonna worry that much about false bans.
This idea is so ass. It’d be far more efficient and feasible to increase the first strike ban time from 3 days to 2 months and second strike ban time from 1 week to 4 months.
The point of this suggestion is so that people who are tempbanned cant just simply wait out their ban time, it requires them wasting their time alongside the ban time if they want to go back to their account and truly learned their lesson.
The Sisyphus punishment is a torture that no one would want to be subjected into unless they seek it, hence why it would be effective as a discouragement. First strike being a few hours of torture and the second being more than 6 hours of concentrating on pushing the huge boulder, making their second attempt worse than what they felt in the first strike, letting them think if they really want to break the rules again. After all, pain is the best form of discipline brought upon mankind.
Prolonging the ban time isn’t really gonna fix anything since in the meantime, they could start out an alt and pass the items onto their main account. But this suggestion mostly prevents that, even if they try out an alt, they’re still subjected to the torture of Sisyphus. Tempban cases are mostly related to people’s main accounts hence why this would discourage them from breaking the rules of the game due to what are mentioned in the first and second paragraph.
I, personally, am opposed to any and all systems that waste player time. We all have limited time in this world, and to waste it is sad. Video games are supposed to be fulfilling, cathartic, or enjoyable, and if you remove all of that then I ask if it’s even a game.
Asking someone to have to “earn” their way back to enjoying a game is one of the worst systems I have heard of. We’re already putting time and possibly money into this game, asking us to just straight up waste time for the sake of trying to enjoy ourselves is a recipe for players quitting. I admit I’m just repeating arguments at this point, but I cannot stress enough that this will just cause players to quit rather then trying to “earn” their way back into the game.
You just straight up admitted it’s a form of torture—an act deemed worthless and petty. It accomplishes nothing besides making the torturer feel better and powerful.
Also, no—punishment is far from an effective deterrent. Most cheaters know that the consequences for cheating is a permaban, but they cheat anyways. Adding more “punishment” doesn’t fix anything, especially as some cheaters are fully willing to just move on from the game once their banned.
cheaters when theres a punishment for ruining peoples experiences:
people who break the rules when theres a punishment:
Okay, but I ask what this accomplishes. Again, this just turns temp-bans into either a way of wasting someone’s extra time, or it makes them perm-bans.
This entire thing feels emotionally motivated more than logically. You want to add extra punch to the punishment of cheaters, but you do so in an ineffective way that they can avoid by simply moving on from the game. And for the sake of hypothetical situations, let’s assume that the cheater actually goes through with the punishment. Now what? They’re still free to do as they did before, they’ll probably just think “next time I get caught, I’ll just leave for good or make an alt”.
And finally, I have to ask about the practicality of implementation. Any and all suggestions will take time to implement by the game’s one and only developer. Is pettily layering an additional punishment onto a small fraction of the playerbase really worth it? How long would this take to make? How much of the playerbase would it actually benefit? This isn’t unique to this suggestion, but I do think it applicable. Is this actually worth Vetex’s time, or, more importantly, how would adding this take away from the time he has to work on other suggestions?
This is survivorship bias. We have no idea how many false bans exist that are still regarded as real bans. Not every player is involved with the community or uses a recording software either.
My guy looking at it like 13+ year olds, the game is rated for, dont know how to use the internet to eventually stumble upon discord, let alone children who grew up with a touchscreen and literally with the internet the moment they are 3+ old.
“Asking us”, my guy the people this suggestion is highlighting are people who break rules that are admittedly, ruins other people’s experience, you just straight out proved you don’t want punishment and a painful consequence for something you did.
Simple solution, don’t break rules
The tempbans stated in the rulebook arent for cheaters
The answer lies with vetex himself, suggestion is there to give an idea, not something the developer has to completely follow
My last point still stands: this would be a waste of Vetex’s time, trying to fix a system that didn’t have much wrong to begin with. Why are you adamant about making the minor punishments more severe in the most complicated and time-consuming way possible?
Because I hate people who breaks rules willingly, like you