Skill tree ability ideas

when fighting opponent, their skill tree and yours is disabled

null module from deepwoken

i like the skill tree actually be a skill tree thing instead of ‘oh you deal 5% more damage now’

so for example
when you fish, the exclamation point will be on your screen even if your camera is facing away

tier 1 ability, the very root, +5% increase to hp
tier 2 abilities: 10% more stamina, 10% more hp
tier 3 abilities: 5% more damage, idk
tier 4 abilities: idk
tier 5 abilities: idk
tier 6: aura increases stats more,
any magic that disappears underwater can travel underwater, though with significantly shorter range, the user must be underwater though
all equipment now grants more stats that it has (+1 extra power for every that uses power, +5 other stats),
1 more air attack point

I assume it’s gonna work like the entry point skill tree
There would be branches you can invest into, and they eventually give special abilities related to the branch

Hellyeah, blowtorch odyssey!

Finally, now I can give Rose a 600 size build and fire + explosion magic!(the thermite shenanigans will begin)
also what would you consider Ironman legend loud in ao

it dont

then make it work underwater
(except for heat-based ones such as fire burst or magma barriers because it logically makes sense, but that’d be unfair for some people)

  1. When in shift lock, can press ctrl while holding T to aim the direction of your camera. Can be done while climbing and while on the ground.
    Does not toggle running.
  2. While running, after a dash you can now hold the W button to begin sprinting. This allows you to boost your run speed by 1.33x at the cost of stamina. Movement actions following this have boosted speed and distance, but costs an Air Movement point.

Captain Maria, no leaving the Brig.

lol
Apprentice Technician Mage
Initiate Juggernaut Conjurer

revitalizing is replaced with anti heal, the duration is proportionate to how much damage was dealt and dealing extra damage on top of this extends the duration (time can be reduced the more regen you have).

I’ve done that before I just beat her fast

The ability to monologue during the casting of a spell, the more you monologue, the stronger the spell. If you don’t monologue enough, the spell gets weaker.

You gain insanity (stacking) for X seconds every time you use a spell, in exchange dark sea/armor insanity no longer affects you.

Aura/mode duration is vastly increased, boost is lowered. Could give the user background music when aura/mode is activated.

The ability to perfect dodge, has a CD. In exchange, parry frames are decreased and blocking has a 2 second time limit.

Do more or less damage based on the opponent’s first magic and its clash affinities with your magic (only applies to magic classes against magic classes). For example, if you are a fire mage you do more damage to wood users but less damage to water users.

The ability to make your skills “burst” after casting (like how there’s aoe on impact) by pressing the same key again.

Set up a macro and spam Q.

then it would only explode right at your face/blank point, you’d have 0 range then

cowabummer.

Mage Superiority (Mage exclusive): You automatically snare any nearby enemies away from you regardless if you have the snare spell or not. CD: 60 seconds.

Arsenal Mage (Mage exclusive): Successfully hitting a spell will reduce that spell’s cool down by 75% with reduced endlag, if you hit another one consecutively the cool down is reduced once again by 50%, the interval between them is 5 seconds. CD: 60 seconds.

Arcane Hero (available for all classes): When reaching 50% health, you automatically activate any buff spells you have all at once such as Array or Aura regardless if they are on cool down. CD: 180 seconds.

Will Of Vatrachos (available for all classes): The lower your health is, the higher your damage output gets, up to 25% at 20% health. Passive skill.

Crippling Beatdown (Strength build exclusive): If you successfully grab an enemy, you get to grab them immediately again with 50% reduced damage. Additionally, the target’s regeneration and cool down is disabled when they are grabbed. CD: 120 seconds. The passive ability of this skill does not have a cool down.

Sharpened Weaponry (Warrior exclusive): All your weapons now deal maximum bleeding effects regardless of how much damage you deal. Bypasses block and parry DoT damage reduction and can stack up to 3 more. Passive skill.

This is just for fun lel.
(I’m gonna edit to make a few more below)

Seaborne (available to all classes): Your stamina regeneration is passively increased by 25%, dashing momentum and speed on the ground is increased by 35% and T-jumping speed is increased by 50%. Passive skill.

Skyborne (available to all classes): Your dodge reflex speed and momentum is increased by 35%, all mobility skills done midair has their initial height increased by 35%. Additionally, you gain a 3rd air movement (attack) bar that has a separate cool down of 30 seconds. Semi-passive skill.

Kingly Body (available to all classes): You are now completely immune to limb losses and suffer less from DoT and status effects. Passive skill.

Stoic (available to all classes): You permanently gain 1.5 warding. Passive skill.

Madman (available to all classes): Insanity 4 won’t harm you anymore without warding, but it’s effects are significantly worse and visually much more annoying. Passive skill.

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high jump at the surface of water

You’re spells now no longer lock you in place, but instead they slow your velocity (speed & direction) by a lot

[Ice/magma magic exclusive]: You’re attacks cause significantly larger platforms on water, and are destroyed piece by piece (meaning if a magic blast hits the platform, only the part where the blast hit will be damaged)

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