should just be a normal feature tbh
would be cool to have
you can pickpocket the NPCs that you defeated (like rivals or navy members or assassins or pirates etc etc⌠even atlanteans possibly) and depending on how much you progress the skill of pickpocketing you can get varying levels of loot. (like galleons, rarely a gem, possibly random rare reagents sometimes, etc etc)
the more dangerous the NPC is compared to you the better loot youâll find pickpocketing them.
you can also pickpocket regular full HP NPCs but if they see you do it (or youâre unlucky) then theyâll get upset and try to attack you.
Looting Enchantment
for Atlanteans imagine if you get a small chance of getting essence(if you didnât get one initially)
parrying an projectile sends it back as your own
Magic absorbtion
Your energy recharges slightly faster, when your in the ocean it recharges slightly faster-er due to the magic pollution, and when you are hit with a magic attack it deals slightly less damage and you get a small bit of energy
Basically your body sucks up magic energy from its surroundings
thatâs basically a dollar store absorbtion curse lol
You would probably be able to invest in sensing so hereâs some ideas
- Increase sensing range
- Suppress your power so players need to be closer to sense you
- Increase your aura, making it so nearby players can only sense you and all NPCs target you (basically taunt ability)
- Allow you to sense intent (sense targets reputation, if they have notoriety, and if they have a poster)
- Sense a targets build
- Sense a targets power (level + armor stat average)
- Sense a targets stamina/energy
- Sense a targets HP (maximum and current)
Also ik building is supposed to be partially build dependent so idk, some of these would probably be better if tied to a build instead of the skill tree
removing herobrine
I think that these should be tied to sensing upgrade quests but they could be for a skill tree
this should be for a quest, its too cracked not to be
wouldnât that just come with sensing?
From how itâs described, sensing is pretty vague
It just tells if they are stronger or weaker
This would tell exact power
make it power levels like in AA where its (level*10)+EP then multiply the end result by 10
e.g. if i had 700 EP at level 140 then my power level would be 21000
additionally make lost/ancient magics, upgraded fighting styles, and exotic/legendary weapons slightly boost it (like 1.2x for lost, 1.4x for ancient) and apply a small boost for dragon blood/dodge reflex/other things
lets say I had heat magic, dodge reflex, 4000 EP and i was level 300
300(10)=3000
3000+4000=7000
7000(1.2) (for lost magic)=8400
8400(1.1) (for dodge reflex)=9240
9240(10) (for AA consistency)=92400