started work on a bullet hell game like the title says. nothing spectacular right now, all i’ve done is get players to move and pellets to fire.
here’s an image of it, i’d show a video but my mp4s are working up rn so this’ll do.
currently the pellet benchmark is set at 2000, which runs smoothly. I might increase the benchmark but I don’t think i’ll really need to, as you can see 2000 is already a whole lot of bullets.
right now the pellets arent super optimized, they could be reused instead of destroyed , but oh well. at least there arent any memory leaks (i’ve checked and they all get garbage collected), which is a win in my book.