Now I love AO I think it is one of the best games one Roblox but the game still has a sh*t ton of flaws and I just want to explain things I just downright hate about this game. (To all the game devs I’m not insulting you your doing a great job, hopefully)
First of all, the combat and movement is nothing new, it was all the same in WOM and Arcane Adventures, I just want a new style to it. I think movement is fine but can’t we add things like wall running, backflips, or better dashing? Also the combat is pretty similar with just better UI.
I don’t like how you gain fame and bounty. If you’re not in the navy or assassin cult, you will struggle with getting fame/bounty. I spent 5 minutes beating up navy marines at Silverhold only to give me 25 bounty. I then went hunting on some heroes and got almost no bounty or renown whatsoever. You need to be a villain or criminal to join the assassin so why is it so hard to get there in the first place, especially there’s like no quests which gives you renown or bounty which makes it difficult to level up without getting fame.
Update schedule. This is more of an external thing but after beating the game there isn’t a lot of content. The underwater update was underwhelming and we haven’t gotten anything since. Hopefully better updates come in the near future as if the game doesn’t update in the next 2 months or so. Then it may die.
These are just my three main concerns with the game. I have some small tiny ones but no one wants to hear me rant on this game. If anyone has any objections or things they don’t like about AO, feel free to tell me.
Vetex doesent give us an update schedule or deadlines for a reason, Pretzel.
If he puts a deadline down, it causes him unneeded stress and a sense of “i need to finish this as fast as possible.” and thats how you lose quality instead of gaining it.
Combat will improve and change as spells, techniques, and weapons are added.
If you just want the m1 m1 m1 m1 one-shotting combos then I have bad news for you
I’m in neither of those and I get 2.5k fame for every npc I hunt
I’d be down for more movement options actually.
The combat at it’s core is the same yes, but the idea is that more spells/techniques/whatever weapon skills are called will fill the gap as they come in other updates.
no comment on fame/bounty/renown.
As for the update schedule and lack of content, this is a valid concern, but personally the fact that progress is tracked on a trello page is enough since it tells how Vetex is doing. The lack of content is being addressed by Vetex preparing things for the dark sea which is intended to be something that will keep people somewhat occupied once it gets added.
I agree that the combat’s rather bland and honestly none too thrilling. That said, the solution is NOT to make the player MORE mobile. Wall running I think was planned, not sure what happened to it.
Vetex wanted to make sure it was clear AO was not a bandit beater. Beating up random enemies gives you virtually nothing. You want a lot of Fame/Bounty? You need to bounty hunt for that. Or hunt for castaways. Or stop executions (don’t wait at Palo, though, as repeatedly doing it can warrant punishment I think). Literally do anything other than beat up random dudes.
This is, unfortunately, the issue of having a one-man team (mostly). Also, Vetex said he doesn’t really care about popularity—Roblox’s a terrible platform for promoting decent quality games anyways. The game’s player count has remained mostly stable for the past month or two, at 4k.
My personal main criticism of the game is that it was deemed good enough to release, but if you choose to play a vitality based character, you can’t even obtain the necessary weapon types to actually make it function. Also, I really dislike how RNG based a lot of the systems are. Specifically obtaining weapons and gear. In any other rpg, you can go to a shop and buy a basic quality sword, gun, chestplate, or whatever. In AO, you can only buy bullets, arrows, and iron armor from an armorer npc, and some basic random clothing items from a tailor. You could go a whole save file without finding a rapier type weapon or great axe or whatever, even at the worst possible rarity.
The game would’ve been more ready if vetex spent less time creating the whole food system, and more time adding important things like spirit weapons. Also, the map feels too big for the amount of players in it
Yeah, the only times I ever use a shop are when I go enchanting (because god FORBID I find enough hard and strong scrolls to upgrade my gear), the blacksmith, and the shipwright. Even then, you could just go out in the world and find most of what the Shipwright sells anyways, with the exception of ships themselves.
Wait one minute, rn I’m leveling up a new save slot, and this is just untrue. Some quests do give you renown or bounty. Though I don’t think there’s many -rep quests, but on Frostmill the quest to kill the ice smugglers in the cave gives you 150 renown. Not much, but it’s very early game.
i mean, maybe, but either way I think the game is just really imbalanced in positive rep’s favor anyways. Being a negative rep character is PAINFUL as hell.
honestly i dont mind it, it promotes trading which is good because player interaction is one of the best parts of ao, that being said id like for shops to be a bit more useful but theyve always sold mostly outclassed items even since aa so im used to it at this point, i still check tailors and armorers on occasion because im always paranoid about missing someone selling a boss drop since i sometimes find boss drops (a lot of people sell elius drops for some reason)
Actually, getting bounty is pretty easy no matter how you spin it. Assassins and Navy still have to kill players and NPCs to get bounty, and almost EVERY quest will give you fame. The only thing is most quests are not repeatable.
AO is a game made with love. You can’t expect quick updates that’ll be decent from Vetex, the updates will take time and maybe will be delayed, but know that each update the game will improve somehow.
this is true, almost every shop except blacksmith, alchemist, and shipwright are unused. Armoury, which was expected to sell weapons, is just a worse version of the Tailor, which is basically a glorified merchant(but slightly better).
The movement has never really felt like it matched the attacks.
What’s the point in all this fancy movement if the second you press any attack button you completely stop moving?
The attacks feel big slow and heavy in a lot of cases with chargeups and giant AOEs, but the movement suggests everything should be super fast paced.
It all clashes together in an incredibly weird way.
I personally just dislike trading so much. I wanted to get a stupid little arcsphere for my mage, but RNG said “No, go away.” And everyone inflates it by like 1500% when in game it’s only worth 300 galleons. I don’t find that worth it at all.