Alright, here’s the rundown on what I know. It’s not too much, and most of this I heard from Testers before I became one myself. Things can always change, so take everything with a grain of salt.
Spirit Weapons
- Drain health instead of energy for all skills.
- Would be a percentage rather than a flat amount; more health drained could lead to the skill dealing more damage.
- As such, these things might not even have Power scaling. Just my theory, but I feel the primary stat for increasing Spirit Weapon damage output will be Defense, as you can drain more of your own health.
- Just like Fighting Styles mirror Magic, Spirit Weapons will probably mirror Weapons. Rarities, weapon types, skills being bound to each weapon and the like.
Awakenings
- I was told a while back that all “10% damage reduction” Awakenings are placeholders for real Awakenings later.
Class Mechanics
- Something interesting to note; since Wardens won’t even be able to use their Energy bar for anything, becoming a Warden may give your energy bar a different purpose, maybe a well of healing or damage resistance? I’d presume this would be its first Awakening.
That’s all I know / have heard for now. Gunna take a quick shower and see if it jogs any more memories. Hope this little synopsis could provide a little more context.