Stop Economy inflation

Stop Economy inflation
effort 0.0 0 quality 0.0 0 reasonability 2.0 4

We’re at a point where even the cheapest spell scrolls are more expensive than a Brig. This is plain ridiculous and its only getting worse.

Fleets should’ve been THE money dump system, where you just feed it drachma and you are returned valuable items. Currently, its able to generate a lot of drachma which is the opposite of what we want.

Suggestion:

  • Fleets should always require pumping money into them to operate, but in return they actually give you good items.
  • This means removing all cash they are able to generate (potentially nerfing or removing the price of certain items they drop like cannonballs).
  • Potentially add a new “Job” that drops all kinds of scrolls. Enchanting, Technique, Spell scrolls, Skills and Rites.

There is no reason a player should be spending 150k just to get a new ability for their build. Especially are more abilities are added, it becomes harder to find the one you actually need.

I dont want us to return to AA economy bro :broken_heart:

this feels like there isnt much thought put into this, basically all this does is make fleets useless as shit since the money dump requires to be really expensive to actually give good loot or cheap to just give you the same crap items

at that point, why bother using fleets when you can just grind for them manually which yk, makes fleet a complete waste of time in development, so pretty much this is isnt gonna happen at all. I get that economy is cooked but this isnt the fix gang :pensive_face:

lmfao. I knew the “but muh fleet” crowd would show up, just not this quickly. No, it doesnt invalidate fleets, they will still be the best way to obtain valuable items in mass. You just wont get free money ALONG with those items

2 Likes

another similar fix would be to have money from the fleet ONLY be usable inside the fleet, sort of how the clan treasury works

4 Likes

fleets are absolutely broken and probably the feature I hate the most in the past years. but I don’t think this is necessarily the best way to get people on board with this.

still, that is what will need to happen eventually. fleets should be a way to convert drachma to items without effort, not self-sustaining or generating more drachma than they use. the wording in this suggestion is a little vague and (unintentionally) ragebaity, but at the end of the day i agree.

Agreed, though this sort of just makes using fleets accessible only to people who play the game a lot. Before fleets existed, rarely do you see someone have above a million sitting on their file so what makes the idea that having to invest more drachma on top of the maintenance would be good…

For context, exhausting both supplies near 60% would mean 50K in refilling and 20K in repairing your fleet. Considering the costs would probably be raised to justify having to get good items plus having to adjust the droprate, this just doesn’t seem like a good change for fleets as all it does it create a divide on who could use it in-game.

This is much less the case now because absolutely nothing is stopping a newer player from making the necessary money without fleets by joining dark sea hunting parties or straight up doing it themselves if they’re confident.

Yeah that’s true but then again if what OP is suggesting does go through, all it does is bring back the value of items pre-fleets which means they would gain less drachma to be drained for fleets. Pretty much new players and casual players are discouraged to use fleets with this suggestion because as I would be pointing out again:

In other words, fleets with this suggestion just becomes an useless drachma dump because why bother having to waste millions of drachma for “mass produced” (Quotation marks since I’m 100% sure the droprates would be lowered to compensate for the higher quality items) when you can just buy those items for guaranteed amounts.

For a quick comparison:

  1. The state of fleet currently, has a good use therefore a lot of people uses it. Expensive to start but cheap to maintain if you know what to do.

  2. This suggestion which turns fleet into just an expensive and inefficient drachma dump because why dump them on fleets for items when you can just use them for trading, expensive to start and also expensive to maintain even if you know what to do therefore a small fraction to almost no players would interact with fleets.

If AO was still my problem, I’d be in absolute agreement with this—fleets cannot continue to exist as they do now for the game’s health. And, truthfully, they have existed for long enough to damage it already.

Whatever Vetex decides to do, it’s going to make someone angry. But he’s been in this situation before, and failed to take action in any timely manner, so I don’t have much hope he’ll do this correctly.

3 Likes

atp doing that is dooming poor people even more lmao

people who had 999999999999 galleons could feed their fleets to generate items for free and poor people or will need to pay overpriced scrolls (at least for a while) or farm for 999999 hours now that their fleet are useless to get any other item than… exotic scrolls

Because even if the market sells items for “guaranteed amounts”, you might be better off investing your money on your fleet to get more items which you will sell at a profit.

There’s a difference between getting an item you need and building your networth. People pay more money for those items precisely because they need them.

This is the current system, except the current system also gives you extra money. Neverendingly raising the price of things as more and more drachma is pumped into the economy

you called?

I’m talking about what would happen if this suggestion gets applied on practice rather than being on paper. You’re forgetting that fleet will still need to be balanced even if they’re only made to drop higher quality items and this suggestion pretty much lacks an explanation for that.

On practice, what you’re suggesting would basically still ruin the economy because all this does is make valuable items cheap which in turn ruin the only stable way to earn profits in the market, considering drachma gets back its value for trading if this does happen then you’re better off buying said high quality items in bulk for dirt cheap, guaranteed to earn you more than fleets using this suggestion and once people eventually realize that, a lot of people would just not touch fleets at all if they’re doing it for profits and efficient grinding.

Why do people who make these types of suggestions to fix fleet fail to realize that fleet just isn’t a good currency dump, it just works better off as a factory with how fleets are designed.


Alternative

This suggestion just doesn’t fix the economy when you read what you’re suggesting because all it does is create another problem, this is why not a lot of people agree by voting despite it talking about fixing the inflation that fleets bring. I’ve said this before in a discussion that the only way to fix fleets damaging the economy is to separate the currency earned which only works for fleets similar to clan/guild treasury and having a separate tag for the items it produce that can’t be put on auction or traded.

This way, fleets just becomes something you can optionally do to gather resources for only your own benefit with the only currency being used here is your real life time. Actual items would retain their pre-fleets update value, people can still grind and still have the items they worked for worth it because fleet treasury has a cap which prevents or mitigate afk farming.

This is how you actually fix the economy inflation caused by fleets. Now ideally I would be suggesting this as an actual post since I have the suggestor role but considering: 1) Vetex rarely ever considers nor check suggestions in the forums after TGR, and 2) What I’m suggesting is too complex and isn’t worth doing compared to other important things (In other words low priority), I just entirely saved myself some time composing a proper suggestion for an audience that won’t even reach the sole person I made it for.

The Factory Must Grow :speaking_head::speaking_head::speaking_head::fire::fire::fire:

What you’re complaining about is the same as the state enchant scrolls find themselves in right now. Is anyone complaining about them being cheap? No. Ability scrolls are crucial to a player’s build, they should not be these insanely valuable items that they are right now, if you want that kind of items that are worth a fortune you have sunkens, or acrimonies among other reagants and armors that people primarily use for drip.

To adress your point, why would people use fleets still? Because its more efficient to spend cash on a fleet to give you items than to spend that cash on the market. People are always going to try to make a net positive out of the things they sell, so in a world where drachma has value, you can buy scrolls off the market when you need them, but if you want a lot of them, or if you just want to make money by selling to other players, you use your fleet

honestly can we just have highlevel merchants that sell scrolls

I mean that’s because it’s tied to a task that ultimately gives infinite drachma but I guess you’ll ignore that.

Again, you outright ignored the balances that comes with your suggestion. It’s getting obvious at this point that you’re ignoring that fact because it’s the only flaw to this suggestion which is assuming why you didn’t even include it in your suggestion and only used vague agreeable phrases. Let me put it out simply for you since you’re not addressing the elephant in the room.

This suggestion would require to adjust the drachma used per tick because as you said:

With it most likely being higher because as you said:

Now I don’t know what “good items” you have in mind but I doubt it means including common and uncommon items so that means primarily rares and above which ultimately results in reduced drop rates. Vetex isn’t just gonna include getting sunkens, acrimonies, lost knowledges because obviously that’s overpowered. Spells/technique scrolls won’t even have a chance considering Vetex is adamant on making them obtainable through chests and frankly, players are used to the current system already. Basically this means fleet tasks would just become even way more expensive than it currently is without even any way to reasonably grind enough drachma for “a lot” of high quality items and be sane enough to just waste it all on inefficient grind.


This leaves us with the a version of fleets with this suggestion in mind:

  • Drachma per tick would be 10x the base value of the item considering you’re trying to mass produce rares and above. This basically means on top of draining 75K drachma, it could potentially mean adding a ~150K for the high quality items.

  • Since you can only get rares and above, the drop rates would be reduced as this is the most probable thing that Vetex would do when he reads “only high quality items”.

  • Levelling up a task would now only just give a slight increase in drop rates rather than unlocking higher rarity items. This means that level 1 tasks ultimately costs more than 50K to use for new players which is way beyond their means.

  • You’ll also need more than 10 million drachma since it becomes really expensive to level up a task with no way to quickly earn enough drachma, meaning it would take someone who plays AO daily about half a year to max out a fleet from scratch or a new/casual player taking 1.5+ years to max it out.

  • Conquest becomes the least used tasks since it automatically costs you to spend 110K in 4C setting (Since this is the most efficient setting for conquest as going for below 4C gives you waaaay less stuff).

  • Harvesting becomes the mostly used task since reagents and catalysts are the only thing left to grind for after you get your endgame loot.

  • Since trading task just becomes useless, it gets removed and getting rare cannonballs and T2 enchants would be given to exploration task.

  • Patrol/Plunder becomes useless as no one would use it to get ~40 followers (This is around the highest) as someone who just started out fleets in exchange for more or less 20K drachma, or ~10 followers for someone who already maxed it out in exchange for 75K drachma.

  • Fishing task becomes somewhat useful since pre-fleets rare and exotic sharks cost between 5K-25K. Though considering gankers barely exists in the overworld now with the addition of ranked matches, there’s little to none that would use this task.

  • Exploration task becomes somewhat useful only if you get blasted/imbued fair amulets which are really rare to get on top of the balance changes that Vetex would undoubtedly give with this suggestion. No, other modified amulets or magic/fighter sets won’t be worth overpricing because as seen pre-fleets, anything else that isn’t blasted fair amulets are set around 3K-10K.

With these in mind and considering your suggestion is just extremely vague, new/casual players won’t even touch fleets after spending hundred thousands of drachma with very few gains.

Considering drachma prices of items goes back to pre-fleets with this suggestion, it becomes ultimately cheaper to buy items directly from the marketplace rather than spending more or less 225K in 20 minutes for few high quality items of what you need and the rest being not enough to even recoup the cost.

Yet little to no dum dum is gonna buy overpriced items now that drachma has value again. Have you even used the marketplace before fleets arrived? Considering most rare/exotic/legendary items that can be obtained in fleets used to be priced around 300-500/1K-5K/10K-15K then on top of having the obvious reduced drop rate balance, this is in no way efficient and trying to make a net positive by overpricing them in a state where drachma is now harder to grind but has value is obviously gonna bring very little to no profits at all, not to mention auction tax and listing cost exists now.

By “a lot” you mean ~20 rares, ~5 exotics, ~1 legendary drop rates in exchange for having to spend 225K drachma in 20 minutes using 4 same task setting (Since at this point no one’s gonna go below 4 same task setting since you’re wasting even more drachma to get even fewer items).


Now unless you actually come up with good ways to prevent such things from happening, this suggestion ultimately becomes a worthless bandaid fix, with reasons I stated above, which turns fleets into something the rich players would occasionally use to drain their drachma on because they have nothing to spend it with.

As someone said it as well:

Since you only gave out vague agreeable stuff that tries to bait for votes from people dumb enough to not even read or comprehend your suggestion and just voted because it’s “stop economy inflation”. There’s a very good reason as to why there’s only 2 votes despite being about a way to fix fleets inflating the economy even after half a day has passed, this suggestion just doesn’t fix anything, it just creates another problem.

1 Like

Like others have said before me, this doesn’t seem well thought out.

the problem isn’t that fleets generate drachma, it’s that they generate drachma with no meaningful sink attached.

it would be better to add a fleet upgrade system that continuously costs drachma to maintain at higher tiers. not just food and supplies, but actual drachma investment to keep your fleet at peak efficiency.

higher tier fleets cost more to run but drop better items and more of them. lower tier fleets stay cheap but give common items. suddenly drachma has somewhere to go and the economy has a natural drain that scales with how much you’re generating.

players who want the best items have to keep feeding the system, casual players keep their cheap fleets running at low output, and the scroll economy stops inflating because the people generating the most drachma are also spending the most of it.

2 Likes