nerfing thermo even more(its literally the solution to world hunger)
Thermo is a bit too op right now it deals 2 damage and only takes 7 millennia to charge
Sink Ravenna to the Depths
true
frostmill should be layer 2
[Begin sarcasm]Giving every NPC the ability to teleport spam definitely won’t have any negative consequences whatsoever. Not even if they still get to block and/or parry randomly while doing that, and stick to only using ranged attacks that they can use quickly before teleporting again. [End sarcasm]
New stat
Iframes
every attack you do has a chance to proc I frames the higher the stat in iframes the higher the chance the stat will proc
ban all alternate / bank accounts in game, as they give an unfair inventory and clan advantage
Better new stat: critical hit chance.
This stat, starting at 1%, can be scaled by equipping armor with the “Dangerous” or “Lethal” enchantments. Every time an ability is cast, the attack is tested, having a percentile chance based on the character Critical stat to become Critically Charged.
All attacks that are Critically Charged gain a reputation-based colored particle effect. Bounty players’ attacks would be tinted red, fame players’ would be tinted green.
The function of critical hits is quite simple: being hit by one deals x3 damage. However, this can be reduced by the player’s Critical Negation Chance.
Critical negation is not a set reduction of critical hit damage. Instead, it is a percentile chance for an incoming critical hit to do x1.5 damage instead of x3.
TF2 Random Crits:
Only if you’re in a US server
new feature:buffing mages
If you dont pay they break you again
upper frostmill (the place with, like, frost brigands and iris) should be floor 1 and the city or town or whatever should be floor 2
scion would be ice smuggler
Players can now block and parry during attacks and endlag like NPC’s.
better yet npcs permanently get a shield that makes them parry attacks if the player has 500,000+ renown
Hitting an enemy before they can see you counts as a sneakstrike and does 8x more damage to them.
Hitting another player that isn’t in combat also counts as a sneakstrike and does 8x more damage.
nah its 3x but theres a stealth stat that can make it go up to 25x
Think someone already suggested being able to use like the dagger for a Spy Backstab.
Me and my greatsword doing stealth: