Technical hazards and destruction application

Technical hazards and destruction application https://forum.arcaneodyssey.dev/uploads/default/original/4X/8/a/2/8a23d3a35153833a7454fe9793f904f51c360bf6.png
effort 5.0 3 quality 5.0 3 reasonability 4.8 5

This feature is to add some tweaks for hazards for gameplay purposes. Also gives an actual use for terrain destruction.

Basically, this change allows for custom fun puzzles for the player to explore with. It allows for more puzzles to be added in the future.
Example: (Destruction side)

  • A lever which is out of reach but you can use a ranged skill to knock it backwards to activate a door
  • A switch on the ceiling to be pushed by attacks to illuminate the area (extremely good for something like abyssal sea charts to light up the area)
  • A destruction puzzle where you need to destroy a circuit to deactivate a trap
  • Bursting a stamina bubble in the abyss to regain stamina to swim up easier or in mid air to get more air-time with your glider
  • Destroying a very tough box which is full of goodies


^ this much is unnecessary

The more destruction you have, the easier it is to do these puzzles without having to cast more attacks to break them.

As for hazards, some hazards are able to interact with some other attacks and other hazards, causing some… combos… Potentially expanding the variety of builds to be made by players
Example: (Hazard side)

  • You can make light magic bounce off of glass from lightning magic turning sand into glass or just plain old glass shards
  • Shadow magic mixing with fire(as the hazard) to form shadow flame that when touched, will cause faster burning
  • Earth rubble hit by crystals magic to form barriers and walls.
  • Thermofist charging faster from burning from fire(hazards)
  • Powder Fist hitting explosive barrels to make explosions that are 1.5x larger etc.

This might help getting ideas through for some more build variety

Max attack size powder fist build using smash from the heavens on top of a mountain of arcane barrels to obliterated the warseas

isn’t shadow supposed to have no synergies

Still no synergies, but it’s just hazard reaction for immersion

im not sure if thats how magic works

Is bro trying to bring back Darkflame(joke)

not really AO’s style i think but could have some story applications. peak.

I wouldn’t say terrain destruction is useless right now, but I’m all for new ways to interact with the world, and more unique synergies that aren’t just stat boosts.

+4 stars for expanding upon a bunch of currently niche mechanics (especially terrain destruction which does nothing but create weird holes that you get trapped in)
+1 extra star for the shadow fire idea

Someone get the helldivers

I like the first idea, but i’m not sure about the 2nd one about interacting with hazards

This reminds me of combat initiation for some reason

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