The Agros glazing and anti-glazing thread

this makes me wonder what experimental curse that octavious has
the forums have figured out akeem, they can figure out octavious

Tech gave hints for Akeem that basically gave it away, Octavious is a little harder. Though there is a death message if you die to the tornado on Blasted Rock that might give a hint, provided the wiki isn’t lying to me. It says “your body was lost to time” and a death message is put in the chat saying, “[Player] was lost to time”. So maybe some kind of time curse? If that is the case I’m not exactly sure to what extent it can mess with time, although even if it was able to mess with time to an extreme degree Octavious is probably too braindead to use it anywhere even remotely close to it’s full potential.

i was honestly just thinking the order fucked around and made a sandstorm curse or something (idek what an experimental curse is)

Okay so two types of curses, elemental and experimental. The elemental curses are the more common curses, all made by Prometheus, and all have magic counterparts. There’s acid magic so there’s an acid curse, there’s wood magic so there’s a wood curse, there’s flare magic so there’s a flare curse, and so on and so forth. They’re basically the peak of that type of magic, coming with massive amounts of magic energy, the ability to transform into the magic of the curse, and the ability to fly.

Experimental curses are a lot less common and have much more specific abilities. The gods made them to experiment with on mortals and we don’t know which particular god is responsible for each one. So far we only know that there are at least 4 in existence and we only know the identities of 3 of them.

Now despite having much more specific abilities these abilities are typically a lot more crazy than that of the elemental curses. The absorption curse allowed the user to absorb other people’s magics including curses, meaning the user could acquire many curses without having to absorb them at the same time. There’s the Lazarus curse which makes it so the user has a chance to be revived when they die and come back even stronger. They can do this an infinite number of times provided they don’t get unlucky and don’t get revived. There’s the Nirvana curse which is honestly a bit lamer than the others. It grants the user vast knowledge and precise control over magic which honestly can be extremely powerful, but compared to the others I feel like it falls short a little. It also doesn’t grant the user immortality cause it’s essentially the prototype curse and immortality wasn’t a feature for it. Lastly there’s Octavious’ curse which we just don’t know the identity of or exactly what it could do.

I don’t think making curses is something within any non-god/titan/chaos&creation’s capability. Though then again since the Order’s whole thing is progressing magic maybe later down the line we’ll see that they actually managed to pull it off.

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ohhh, i thought that experimental curses were made by the order. thanks

It’s no problem

can i mention how in this time period, its already an achievement if you can even stay alive after 40?

dont stress yourself too hard

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Not necessarily, the idea that people in this time period died really early is a misconception. This was mainly caused by the high infant mortality rate—only half of all people in the medieval ages made it to adulthood. And while this improved somewhat during the Victorian era, the rates were still pretty high.

Now that said, being 80 years old as a general during this time would be impressive. Especially given how battle-hungry Argos was. The Romans had a saying; “there are old soldiers, and there are bold soldiers. There are no old, bold soldiers.”