The Idea Itself
This is a updated version of my sea monster idea that can be found here:
Details Of The Idea
APPEARANCE
The Angler resembles a giant angler fish with a body of a castaway instead of a bulb for a lure, the color of the Angler is the exact same color scheme of the anglerfish but a bit darker.
MECHANICS / BEHAVIOUR
Luring Phase
The Angler only spawns around sun down and night, the Angler will continue moving a direction toward a populated island until it becomes close enough for a ship to see it. The Angler will then raise its lure (Fake castaway) and then stays still until a player comes down within 30 studs of the fake castaway.
Activation Phase
Once a player comes close the fake castaway will then sink to the ocean and the Angler will now rise up from the waters, the Angler will attempt to damage by biting the player or the players ship and then start engaging in a chase toward the player.
Hunting Phase
If the player decides to hit the Angler and/or run away the Angler becomes blood thirsty and starts chasing the player, it’s large mouth starts going toward the ship or player and will deal 500 damage to the player or 1500 damage to a ship. If the ship get far away from the Angler in time or if the Angler can’t get a bite on the prey the Angler stops going into its hunting phase and goes back into its luring phase.
The Angler will only despawn once its in broad day light, it however will not despawn until it is back in its luring phase or killed.
DROPS
1st Drop - The Anglers Rod
60% Chance Of Dropping
Level 100+
Ripped from the lure of the Angler, this fishing rod is one of the most exotic and useful fishing rods out there. Only being seen on the bravest of all fishermen. When fishing at night, there has been reports to that the lure glows.
STATS:
Lure: 1.4
Strength: 1
Rarity Chance: 1.2
Item Chance: 1
AMPLIFIED STATS
Stats will be increased by 0.2 when the player fishes at night.
2nd Drop - The Heart Of The Angler
100% Chance of Dropping - Exotic Ingredient
This impure heart filled with chaos and bloodlust enhances a dish of any kind, the effects of this item is unknown.
Time Till It Rots: 2d12h
EFFECTS:
Adds 2 levels of all effects (Including Sanity) to a food.
Reason to add
Most sea monsters in this game act kind of dumb, they do nothing but get hit = start chasing. That leads to them acting recklessly without any sense of danger for themselves, it would be so much better if there is a sea monster that acts smart and is aware of what it does.