bro is on the first stage of grief
sigh
bait used to be believable
btw, is it true that lightâs speed will be nerfed?
If so, light will not be lighting anymore. Please make shadow blind status effects actually, completely, lind people after like 6 hits to make shadow more immersive, although this would make shadow a meta.
no dawg shadowâs whole point is bad status effect and no synergies in exchange for op base stats
dont make it better light
bro
how
i never remembered bounty hunters whining so much about it until now
wait pulsar is getting nerfs
itâs been made in a trello now since most of the AO community canât read more than 2 lines
Trello
If I may I do have one concern regarding magics that donât work underwater.
Its a massive sacrifice but the magic stats donât seem to show any compensation for it.
In World of Magics it was a trivial niche thing if a magic worked on water or not but in AO its massive difference due to the map being mostly open seas.
From sharks to pirates/atlanteans swimming towards you to enemy players escaping or maneuvering in water its a very relevant mechanic.
Nowadays when playing mage I feel forced to pick at least one magic that works on water because every time I picked two magics that did not work on water it never worked out.
But the thing is that all the magics that dont work on water dont really have anything to make up for it.
Light, Lightning, Shadow, Poison all feel in general to have solid stats or sometimes exceed Fire, Plasma, Explosion, Ash, Snow or Sand but the latter donât work on water.
Combining two hot magics like explosion and fire donât have a better synergy than water and lightning/ice with all the problems of not working in water.
It makes me think that a magic being useful or not in water is completely ignored for balancing purposes.
Its as if they are balanced around fighting in solid arenas like Munera Garden and larger islands and not in every possible scenario.
Iâd say my concern is I would like to know how much is underwater use considered for balancing of magics.
Vetex has said that we will learn an ability later in the story that will make heat magis work underwater. It sucks that we have to wait but thatâs all we get
yea that
these days, most balance changes seem to be made for pvpers
sometimes these bounce back on the pve majority
sometimes it sucks
(dodge reflex limit)
Well.
That is one way of fixing it.
In theory is a fair solution but its a solution that does not exist in game yet.
Knowing how fast the updates arrive what I can expect from this is that nothing will be done to re balance the magics working or not on water even if currently its not alright and Vetex knows its not alright.
Would be nice something would be done as a temporal solution until such upgrade actually arrives.
For example repeatable quests where removed eventually but did fill in a purpose when there where not enough ways of getting experience.
Maybe make the magics work under water or rebalance them to be stronger until the upgrade actually arrives.
Balance team doesnt have power over magics working/not working underwater, its all up to vetex, and he has plans for that.
Oh I was going to bed I completely forgot about this conversation.
My original suggestion was meant to imply there are other ways of re-balancing magics that donât work underwater such as buffing their stats.
The balance team might not have power on making magics work on water but they cannot propose a buff to non-underwater magics until Vetexâs plans go somewhere.
Vetex isnât known to put his plans into motion swiftly so a temporal rebalance would be a healthy solution.
Once Vetex applies his solution the non-underwater magics can have their stats re-balanced/reverted once more.
Bre i saw the funniest ss of meta trying to call out vetex for spaggetti code again cuz of all the inverse bugs, then another bteam member goes " dam i wonder if all the formula changes have anything to do with it"
Iâm suprised you werenât attacked that much and called a âdoom-posterâ for this lol, some people get ravenous about mentioning issues with the balance changes
Itâs Vetex that wanted the dodge reflex limit
Topics with balance team in their name:
So called âfree thinkersâ when anyone says anything remotely positive about b-team