The EPFC news


I’ll post C316 later

Guards can now have helmets that stop them from being knocked out unless you hold them up and disarm them… Crazy

UPDATE:


Blacksite stealth test no longer fails when taking the stairs past the checkpoint at Cargo Bay 2, and now does so at the first checkpoint that requires a High Security Badge

I mean, I suppose that’s fair enough. I have no idea how I’m able to conceal an entire flipping shotgun.

That one scene from Pirates of the Caribbean comes to mind


Among us is now possible in Blacksite.

Also you can’t steal the badges of IT’s who wear it on their front

Rose: “Do you see that vent, Freelancer? Now, have you ever heard of Among Us? You need to vent, Freelancer. I know, it’s hard, you’re going to have to be sus. But you need to vent, Freelancer.”


So yeah

Personally I’m not a fan

Idk how I feel about that but I’ve had so many times where I accidentally start mantling something straight into someone’s line of sight so I guess this’ll be nice to have


Omni card from scp added :eyes:



You can generate it by getting documents in the IT Office’s closet, inside a safe locked with LA3. You need some time to read them; you don’t get the info upon pickup (binded to an equipment number)

You’ll need to hack / access the server room B computer (aka the one you use to override door controls in loud) to get the all access credential.

We got the level 6 O5 council permissions with this one


C320 is out in experimental, now extending the stealth test to past the checkpoint and LIKELY before the cell block!

Some other things rn: I will probably be posting updates a lot more later or even with greater delay than what the date is shown on each update, as I am starting university. Although the campus probably doesn’t block Roblox and I do have a good chunk of free time every now and then, so don’t be worried.

Update: You can’t intimidate the helmeted guard anymore. Pickpocketing their gun with PP3 will also just make them run and radio away
There is also a Lynx Suppressor in the crate in the IT bunk area that can have the laundry key with awareness 2.

The new security center controls all cameras for now, and has the proper terminal that allows you to craft the all-access card.

Another update: There are more helmeted guards in the second sector that also can’t be intimidated, and additionally will always be aware of you

What, in your opinion, would be the best way to handle helmeted guards in stealth? I feel like a lot of options are not good for stealth.

The first one you can talk to to open the gate with se2 (you need to drop a gun), the ones in area 2 you just have to avoid or shoot


Additional changes from experimental (besides blacksite) have been pushed to stable!

Also this

UPDATE:

  • The soldier disguise can be found in the armory and removes the Concealed Weapon status, also unlocks a bluff that allows you to convince the camera operator to open the detention center doors
  • The quartermaster badge is held by one of the helmeted guards (quartermasters) in Area 2
  • The access gate locks the detention checkpoint and needs to be opened in the security center, also it can have a chance to lock the armory behind the access gate

Update (10/09/2026)

Blacksite was updated (C322, experimental) so that bagged guns don’t give concealed weapon status, and the stealth test was moved further to the detention center. Also it’s gone from experimental.