bruh just use waterbreathing potions and stop whining, they exist for a reason
Waterbreathing potions are a consistent effort to upkeep compared to jewels that you, once you put enough effort in, can keep using infinitely. It was a perfectly good game mechanic that 99% of pvers enjoyed and yet purely because it is a bug it gets removed. How about you guys stop whining about using waterbreathing pots
i do feel like it is sort of a hassle to use water breathing pots but also like jellyfish flesh and auric seaweed aren’t crazy to get
There is no need to continuously grind for such boring items to grind for when theres a perfectly good mechanic that allows you to skip allat after grinding + using a luck 5, which mind you is decently hard/expensive to get for casuals
There is literally 0 good reason to get rid of inf air jewels due to it being a bug when the effect it has on the game is seen as positive by nearly all players
thats almost like waterbreathing jewels were never supposed to affect air consumption because that completely trivialize the use of waterbreathing potions, crazy right
and whats even the point in arguing when we all know vetex always intended it to work differently, reported it himself as a bug long ago and has been specifying in patch notes that the abyss will require potions regardless. its a losing battle
plus if waterbreathing jewels affect the max air capacity then you can still cheap out on potions or even not use them at all if you got enough jewels
i don’t think i’d own a leaderboard clan if i had a skill issue when it comes to ganks
waterbreathing v still has the same problem for ganks anyway it is not like your life would get a lot easier
They only triviliaze waterbreathing pots AFTER you get all the materials necessary to make them. Not to mention bear’s point of there being 2 sets you can choose from: max swim speed + waterbreathing pots or 100% air cap + 90% swim speed if youre fine with taking it slower. Taking away that choice in builds purely because inf air is originally a bug is a dumb choice that nearly nobody likes. It isnt a harmful bug at all
Sure it is a losing battle, doesnt mean im not willing to fight for it anyways. Letting dumb shit like this go through without any resistance would be proof that this game is cooked. Critisicm like this is meant to improve the game afterall, which in this case is definitely true
Which is significantly worse than potions. 100% air cap being double the actual air cap would still be WAY worse than like a tier 3 waterbreathing pot. A 280% set would be even worse since youd get literally 0 stats and 0% swim speed…
maybe if they could stack or something to make the lesser tier pots able to do the abyssal spots
+100% Air Capacity (which is Air Drain rn, making it infinite air) will become +200% Air Capacity, which means that you will be able to stay underwater for 3x longer rather than ∞× longer with just this amount of effectiveness from jewels. Much more balanced for a jewel affix effect, and still a considerable and valuable buff for underwater diving.
This is already stackable with the potion effect (which works as Air Drain) if you didn’t know, which would be more than enough as it’d last you several minutes underwater. It’s not a big deal at all and still keeps potions useful.
how is it being taken away whatsoever, waterbreathing jewels are still useful. like yeah you could go full swim speed and keep chugging tier 5 waterbreathing, or you can have a fair amount of waterbreathing jewels, combined with way easier to craft waterbreathing 2 or 3 potions and still have a lot of air (a combo of higher air capacity and lower air consumption will significantly extend your time underwater)
do you know what that improvement would be on a tier 3 potion?
It’s -70% Air Drain for tier 3, which lets you stay underwater for 3.4x longer.
To put this into perspective, the way the Air Capacity jewel effect works right now is as if Energy Regen jewels gave a whopping +25% energy regen per (since Tier 5 Energizing potions give +250% energy regen, and Tier 5 Water Breathing potions give infinite air). Obviously would be very unbalanced.
By the way, I added compensation for the fix after a balance team member brought it up a few days ago.
While that is better than what it would be without a buff, it still is bad compared to using a waterbreathing pot. So how exactly is it a valuable or even a consideranle buff to underwater diving? It isnt . And i dont see how balance even matters here when a perfectly fine game mechanic is strong and liked by the community at large. Not to mention how the “balance” is now clearly in favor of potions compared to jewels
Stacking = extra cost, extra cost which is literally completely unnecessary
Which is completely ass compared to simply using a 140% swim speed + waterbreathing 4/5 pot in not only viability but also cost
Comparing jewel effects to each other is outrageous when jewel effects like air cap are SUPER niche. Are we fr gonna have balance between energy regen and attack destruction for example… I cant take this comment even remotely serious
bait used to be believable
With a response like that no wonder nobody likes the ao mods
@Meta One of 100% air capacity set’s strengths is that you don’t have to use waterbreathing potions, therefore allowing your max capacity of positive potion effects of merely 2 to fit both sharkrepel and revealing. In the upcoming update, if this change were to go through, wouldn’t it be a lot more annoying considering the fact that there would be stronger sharks/sea monsters and, well, abyssal means it will be a lot darker and may have to require clearsight?
The point I was trying to make here was comparing the jewel effects to their respective potion effects. Having a relatively high amount of a jewel effect shouldn’t make the respective potion effect completely useless in comparison; it should only be able to get you similar effects to that of using a low tier version of a potion when stacked. That’s how it was meant to be balanced originally.