The issues with the water breathing and balance

Which is completely unnecessary balancing. Like i said previously, there are 2 builds you can choose from when diving: 100% air cap + 90% swim speed or 140% swim speed + waterbreathing 4/5 pots. This choice allowed inexperienced divers to choose a more casual set without having to keep grinding seaweed for pots while also allowing more dedicated and experienced divers to choose for more speed at the cost of having to grind/buy auric seaweed. Now this choice is completely skewed to the 140% swim speed set + waterbreathing 4/5 choice.

To top it all of, this mechanic that you say

has done nothing but good things in the eyes of 99% of the playerbase. Why nerf a mechanic that is already plenty balanced for what it achieves but ALSO is liked by most of the community? To me that seems more like removing fun things from the game to make it more “balanced” in the eyes of number obsessed mathematician, not the people actually playing this game and using this “unbalanced” bug :skull:

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I’m starting to see your point now, but I still wouldn’t hold your breath on it not getting changed sometime in the near future, as it is a bug that vetex is going to eventually fix.

It’ll remain on the high-priority section of the balance bug list nonetheless.

To be fair i dont see my criticism as enough to change vetex’s mind but i simply couldnt stay silent when, what is imo a perfectly good mechanic, gets removed. This game will only truly be dead when there is no more critiscm nor new ideas being shared

ur losing the fight, sure the first point is the air capacity nerf but the balance team simply doesnt want to understand the other points, if they arent willing to adress the fact that their stubborness and bad game design affected the game/balancing negativily, then they wont even agree that they fuck up on a change

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Again, it’s not really our change; we’re responsible for reporting bugs that affect balance in some ways and keeping them organized.

Why should a bug not be fixed?
“Because it makes the game less enjoyable, some bugs should be left in the game”
Why should you be able to get infinite airtime from a set of gems rather than a potion? Does that not undermine the point of the potion? Does that not seem stupid on paper?
“Because then this set I worked for a long time on becomes useless.”
Does it become useless or does it become balanced?
“Useless”
Then ask for a buff instead of infinite airtime.

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alr fair, even if u guys completly disagree and tried to convice vetex not to, my other points still stand, i could go and dig more into past balancing decission but what would i gain, people that agree will keep agree and people that disagree will keep disagree

You probably didnt read through this topic properly, if so then please read through my replies to meta in full because while the reason you quoted is a somewhat decent reason, it isnt the main one for bear and my critiscm at all

The buffs would have to be meaningful enough to be near or equal to the bug, at which point the bug fix doesnt even make sense anymore since it would just be a waste of time

no, its not stupid, water breathing pots are a pain to maintain (while i could use the jelly fish or clams for better pots) while air capacity is just bad, it haves no use, whoever stuff being better than early game stuff or just other stuff in general is something expected, looking at how u guys tried to balance old/iron weapons to have a place with the boss drops, u guys are somewhat against harder to obtain stuff and late game stuff being better than early stuff, which that is indeed stupid

that not even balanced, is underpowered right now, well in TU and next update, but there its underpowered, u guys didnt balance it, its gutted

there is no buff that could make that substat usefull and not allow u to stay in the water for a very long time in water, which u guys seem to be against based on the fact u seem to agree with vetex decission to fix it rather than make it a feature

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Maintaining the agenda… is our top priority…

:business_suit_levitating:

I’m sorry but I quite literally don’t have time to read through this entire thread and I wouldn’t think that a topic like this needs a whole 87 pages of discussion nevertheless, this should be easily paraphrasable.

Why? Having a passive water breathing ability that can be activated at any time will always be somewhat useful and inherently more accessible than potions, which as A_friendly_Bear hs even stated “are painful to maintain.” Something accessible at any time should not grant infinite water breathing, especially alongside a finite resource that does the same thing. Vanilla Minecraft doesn’t even have an infinite water breathing set, closest thing is shellmet which only gives wbreathing for 10s.

Boss drops are all individually like a 1 in 50 chance, have pretty much no trade value and all have (intended) better overall stat ratios than old/iron weapons. They are not equal to old/iron weapons nor are they rare enough to justify being significantly better in the first place.

If you wanted a solid example you should use Sunken, in which Sunken Iron Armor has among the best stat ratios in the game outside of sets that literally have drawbacks, and Sunken Sword is intended to be a balanced weapon.

So we’ve changed the situation from “the balance team doesn’t want rare stuff to be better” to “the balance team doesn’t want items with the “Rare” rarity that are still significantly common and easily accessible at level 60 (shortly after armor even becomes meaningful) to be so much better than other items that they outright replace them with the exception of Sunken Sword for some reason even though that’s still one of the best weapons in the game nonetheless”

So let’s make it infinite.

“You guys don’t want to allow people to stay underwater for a very long time based on the fact u seem to agree with vetex’s decision to” checks notes [not make it infinite]. This is quite literally just the same situation as when swim gems allowed you to swim faster than a ship and people didn’t want that removed.

Also how long are you guys staying underwater 2x air capacity is 180 seconds.

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This is actually valid idk if this is enough to convince me but I don’t care enough about this to really study it. I just saw Meta repost this and I thought it was a valid point until I found out it was about gem affixes and I just couldn’t believe anyone unironically wanted it to stay infinite.

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these are 2 different games, one is a sandbox one is a story based game, while ur first point seems good its good to note that a passive water breathing replaces 2 actual very good substats, the blocking power and energy regen, while u could use that to run away in a fight the bug fix wont fix this due to the fact that people running 100 (or i assume 200 with the buff that it recieves) will simply be able to do the same thing, u will die of drowning before they do

this can be countered easily by the fact that sunken pieces (espacially the warrior one) is a late game item, the chances to get one in early game are very low but the chances to get one in late game are more higher, and that just talking about iron sunken which based on the level its seem to be a mid-game item, while rusty items and some iron ones are more of a early game item

calling a sunken sword rare with “” should be considered a warcrime, people are paying a lot for them, but might i add that now u can make a good build without sunken, or at worse 1 sunken piece

for the drawback of not having a place in pvp and having place in a very small pve content, while the stat itself is shit and having much more better alternatives, yes, that a good thing to have, even then if u want to make it to be viable u need to make it so u can stay in water for a extremely long period of time

imagine if intensity had some niche effect, like rlly niche, sure it might not be good in pvp but in high investments it helps on a niche pve content, u have multiple stats better than intensity, using it in pvp is a bad idea, using it for any other pve contet is bad, nerfing it or fixing a bug that in result takes away that niche will gut the stat

these 2 are widly different, vetex himself said he wont add the flight (i think that was the name) spell bc it will replace boats, old swimming speed bassically did that, as well as being even more annoying in running

yet that not enough to be good, unless u allow players to stay in water so much that u might as well make it infinit, there wont be any player with some experience in the game that runs that

Im not expecting you to read through everything, nor even a quarter. Probably like half of the replies arent even useful to the discussion anyways.

Anyways out of convenience for you ill just quote my argument:

  • Your first argument: passive waterbreathing from jewels will always be decently viable and more accesible than potions. Simply wrong, why? Because getting rid of inf air would make the 140% swim speed set + waterbreathing 4/5 option SIGNIFICANTLY better. Calling waterbreathing jewels more accesible just proves how disconnected the bteam is from the casual playerbase since getting five 20% musgravites is NOT something a casual can do easily without proper connections. Not to mention how much more expensive it is in the short run since you need a luck 4/5 pot to guarantee those percentages, or you can ofc really hope you get lucky.

  • Your second argument basically boils down to a passive costly investment shouldnt be equal to an active cheap investment, which is stupid imo. There already exists a balance between diving sets AND this point gets countered by my second point that i quoted in my response to meta: there literally is no need to get rid of something the community likes for the sake of number “balance”, especially when your “balance” isnt actually balancing anything.

Comparing ao to mc doesnt help your point either since the games are wildly different.

It is only similar on the surface. 280% swim speed made a core game mechanic obsolete. 100% air cap not only does NOT make waterbreathing pots obsolete (especially since casuals would likely make them instead of grinding for 100% air cap), it also does NOT get rid of a core game mechanic.

Doesnt matter, getting rid of a universally liked mechanic for no good reason besides “its a bug” is not a proper argument. Not to mention how it is more about the fact that this bug fix makes air cap jewels obsolete

Domain expansion… malevolent yapping…

:pray:
:point_right: :point_left:
:point_up: :point_down:
:boom:

I’ve seen alot of stupid balance changes but this takes the cake.
What the fuck?

I’m sure other people have already said it, but water breathing gems are barely going to be worth more than climbing speed gems after this.

If this goes through I’m going to have to replace half of my entire jewel set for swim speed since that’ll atleast have an impact.

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Wait, climbing speed gems have value? Unheard of

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I mean climbing speed does nothing.
2x water breathing is barely more than nothing.

Its a fun niche set that is really good for its purpose but def not worth it for most players :sob:
but dont let the balance team hear that or itll get nerfed!!!