⚓ The Odyssey Feed ~ Places To Be!

yes that is exactly what is happening, and its almost like grabs in aa were exactly like that

so like this? If that’s the case that’s not what i’m talking about, that’s just a flashy grab. A continous beam wouldn’t work like that it would be like a normal beam except it lasts longer and does more damage overall but leaves you open for a longer period of time if you miss it. Like I said, high risk high reward.

And the idea that a continous beam wouldn’t work cause the game’s too fast doesn’t make sense because end game Final Stand is WAYYYYY faster than AO and beams are still good at all levels

tell me then, what’s stopping someone from just dashing out of the continuous beam and then heavily punishing the user?

You can’t dash out of the beam once youre in it. In Final Stand if you got hit by the edge of the beam you could press a or d to wiggle before taking too much damage. If the beam completely misses you can easily punish and get a few blasts and explosions in

i skimmed over the conversation but how did the mc captains not get mentioned once? they were absolutely demonlishing us w/ them even when it was 1 dude.

granted they have higher dmg and what not but it hardly makes makes a difference tbh, since blasts and literally any other move could be boiled down to it being good cause higher dmg.

there isn’t any, much like how u can punish someone for doing anything by just simply dodging and then try to punish.

been trying to give the point on how multi beams will be fine if not really good to use but it but i’m brain hurts from pointless speculating on things that have a crap ton of variables, instances, and situations to add and play in. this doesn’t also help w/ how ao and wom are radically different from another, paired w/ the minor info we have. 22 mins of writing then deleteing aaaaaaaaaaaa

multi beams are lvl 110 iirc and we haven’t hit that yet and the testers likely don’t have any much insight than we do outside npcs and the like.

so the main thing to take away here is
don’t speculate
and wait till we see it

so you’re telling me hitstun? that’s an entirely different problem then, now you’re talking about the chance for groups of people to stun lock people and then immediately win a fight, letting solo players have zero chance in a fight.

yea those multibeams were insane, especially when they had Ash.

cause they weren’t relevant at all?

we aren’t talking about multi beams, we’re talking about a continuous beam spell similar to kamekameha from dbz, and how it would be good/bad to add to ao

that’s incorrect because now you can unlock beam at level 45 as a 100% mage, meaning multi beam option is likely around 55-60 so testers definitely have access to it. but its still not relevant to this conversation

That literally never happened in Final Stand so why would it happen in AO. You would need so much coordination, aim, and prediction to be able to perfectly link the end of one beam to another beam to keep a player in a stunlock. You would have to know exactly where the player would be at the end of the beam, get there fast enough, start your beam and hope the next player gets to the next spot fast enough. I’m not saying it’s impossible but ti would be so annoying to get right that it would be pointless and too inconsistent to be an actual strat. And on top of that Vetex could literally just makes all other forms of damage null while youre in a beam just like how you don’t take damage during grabs.

keep in mind you can literally FLY in Final Stand and you’re fast as shit. Beams are also huge in radius so if it wasn’t a thing there, it wouldn’t be a thing in AO

if its not hitstun then wtf is it? cause it sounds like hitstun? not being able to dash/move out of an attack sounds exactly like hitstun.

so just make it a grab is what you’re saying…?
it’s almost as if that was my initial solution to completely avoid all of this bullshit

bro i’m not repeating myself, I already explained why it’s not a grab.


In what world is this a grab

m

one presumed you guys were talking about them since why else would beams be brought up. not surprising since i did skim over the conversation

as for the continuous beam dbz style or whatever just have it be able to move around the cursor or whatever ig. not gonna indulge and leave u 2 to it

mf, you just described a grab like it is in ao. you are shooting an aoe at someone via projectile and then stunning them so they can’t deal damage and you finish out the combo, a grab immunity is applied and they’re immune to damage during the attack according to what you said. You are thinking of a grab literally as in i collect a bunch of material in my hand and beat the shit out of you, i’m talking about game mechanically you just described a fucking grab like it is in ao.

visually it isn’t a grab, functionally it is (a ranged one)

hope this clears everything up

a regular “beam” is instant damage while this is multiple hits of damage over time the more contact the beam makes with the target’s hitbox

So you’re saying literally anything with hitstun and damage immunity is a “grab”?