so like this? If that’s the case that’s not what i’m talking about, that’s just a flashy grab. A continous beam wouldn’t work like that it would be like a normal beam except it lasts longer and does more damage overall but leaves you open for a longer period of time if you miss it. Like I said, high risk high reward.
And the idea that a continous beam wouldn’t work cause the game’s too fast doesn’t make sense because end game Final Stand is WAYYYYY faster than AO and beams are still good at all levels
You can’t dash out of the beam once youre in it. In Final Stand if you got hit by the edge of the beam you could press a or d to wiggle before taking too much damage. If the beam completely misses you can easily punish and get a few blasts and explosions in
i skimmed over the conversation but how did the mc captains not get mentioned once? they were absolutely demonlishing us w/ them even when it was 1 dude.
granted they have higher dmg and what not but it hardly makes makes a difference tbh, since blasts and literally any other move could be boiled down to it being good cause higher dmg.
there isn’t any, much like how u can punish someone for doing anything by just simply dodging and then try to punish.
been trying to give the point on how multi beams will be fine if not really good to use but it but i’m brain hurts from pointless speculating on things that have a crap ton of variables, instances, and situations to add and play in. this doesn’t also help w/ how ao and wom are radically different from another, paired w/ the minor info we have. 22 mins of writing then deleteing aaaaaaaaaaaa
multi beams are lvl 110 iirc and we haven’t hit that yet and the testers likely don’t have any much insight than we do outside npcs and the like.
so the main thing to take away here is
don’t speculate
and wait till we see it
so you’re telling me hitstun? that’s an entirely different problem then, now you’re talking about the chance for groups of people to stun lock people and then immediately win a fight, letting solo players have zero chance in a fight.
we aren’t talking about multi beams, we’re talking about a continuous beam spell similar to kamekameha from dbz, and how it would be good/bad to add to ao
that’s incorrect because now you can unlock beam at level 45 as a 100% mage, meaning multi beam option is likely around 55-60 so testers definitely have access to it. but its still not relevant to this conversation
That literally never happened in Final Stand so why would it happen in AO. You would need so much coordination, aim, and prediction to be able to perfectly link the end of one beam to another beam to keep a player in a stunlock. You would have to know exactly where the player would be at the end of the beam, get there fast enough, start your beam and hope the next player gets to the next spot fast enough. I’m not saying it’s impossible but ti would be so annoying to get right that it would be pointless and too inconsistent to be an actual strat. And on top of that Vetex could literally just makes all other forms of damage null while youre in a beam just like how you don’t take damage during grabs.
keep in mind you can literally FLY in Final Stand and you’re fast as shit. Beams are also huge in radius so if it wasn’t a thing there, it wouldn’t be a thing in AO
mf, you just described a grab like it is in ao. you are shooting an aoe at someone via projectile and then stunning them so they can’t deal damage and you finish out the combo, a grab immunity is applied and they’re immune to damage during the attack according to what you said. You are thinking of a grab literally as in i collect a bunch of material in my hand and beat the shit out of you, i’m talking about game mechanically you just described a fucking grab like it is in ao.