I’ve seen multiple points and overall opinions on how Oracle is being handled, namely about the concept of it draining both your life and energy in order to use rites.
As someone who’s been waiting for warden since it was mentioned on the trello, i’d like to know y’all’s thoughts on what we know so far and how would design it, just for fun
Will be cool but I wonder if magic might become slightly redundant due to elemental spirit stuff. Also, good lord imagine fighting an oracle with a full HP or regen or resistance build.
It’s literally that Final Fantasy technique of attack yourself to become stronger as your enemies watch in bewilderment because the three buff dudes and a girl started a fight club, them excluded
it won’t be enough to actually do any major damage like how drawback works
it’s more just a way to temporarily stop you from regenning if you’re busy attacking, since the class would be pretty OP if that wasn’t the case
it would be pretty funny if there is a rite called “Last rite” which basically lowers your health by 70% and if you die within 15 seconds of casting it, you unleash a giant explosion dealing the amount of health you sacrificed from using the rite.
I don’t care as much about Spirit Weapons now that we finally have some info on them. I’m more curious about what the Oracle awakenings will be, since last time I checked, -10% Incoming Damage is just a placeholder. Maybe the first one will be drawing out better effects from the aura of the Spirit Weapons we use?