It’s been a week at sea, and there have been no sea monsters, at least none worth hunting… You begin to regret even coming to the event. Maybe you should have just stayed home and sparred, it would have been more entertaining.
Suddenly, a loud roar sounds from below the armada of ships known as the Three Serpents. Almost automatically your body prepares for battle, and as you find yourself standing face to face with an enormous sea monster, you remember what you came here to do.
Let’s kill some monsters.
…
THE SHARKARA: “First time?”
The Sharkara takes place every ingame year(or maybe every real life week/month?) and it will have a huge announcement that tells you if it’s going to start or not, so don’t worry about actually keeping track of each in game day until it’s a year.
It will last for as long as it takes for you to find the Big Bad Monster. You have one ingame day to sign up for the Sharkara in your server.
Once you get the notification on your screen or inbox, go to the Chiefs throne room.
If this is your first time, you’ll have to do a questline before you are allowed to participate in the Sharkara without any problems.
Questline: An interesting event, part 1
P: player
C: Chief
P1: option one
P2: option two
C, surprised to see you but also pleased to see a familiar face: “Ah. I remember you… you are the one who helped us drive that outsider out. The strong one. What brings you here? Do you need help with anything? After all, we do still owe you for that favour.”
P1: “I was just passing by and I heard of an upcoming event known as the Sharkara, and I would like to participate.”
P2: “No, that’s okay. I was just passing by, I’ll be leaving now.”
C, angry and somewhat offended: “What did you just say? Do you understand what the Sharkara even is? We can’t just let anyone participate, whether you helped me with one thing or not. You have to be from Redwake to participate by default.”
C, calmed down a bit: “Ahem… excuse me. I was just surprised by your question. I am debted to you after all, I can let you join just this once.”
P1: “Thank you! I didn’t count on you accepting my offer.”
P2: “Nevermind… I think I should go.”
C, pleased once again: “Mhm. You are a friend, after all. Go to the Shipwright. There, you will see three ships known as the Three Serpents. After a day, we will depart, but you still have to go as soon as you can to sign up. Oh, and have this sword as proof of my approval.”
Quest item: Shark Cutlass
…
Questline: An interesting event, part 2
Go to the Redwake shipwright.
RS: shipwright
RS, turning to meet you: “I remember you. [PLAYER NAME], right? What brings you here?”
P1: “I’ve been given permission by the Chief to participate in the Sharkara. I’m here to sign up.”
P2: “Don’t worry about it, I’m out of here.”
RS, bringing out a sheet of paper and a pencil: “…I see. Do you have any proof? I’ll have to ask the Chief myself. It’s not that I don’t trust you…”
P1: “I have proof.”(show shark cutlass)
P2: “Yeesh, tight security, huh? I’ll be on my way then.”
RS, surprised, writing down your name on paper: “Oh, the chief’s sword! I’ll sign you right now.”
…
Questline: Boarding the ship, part 1
You will be teleported to a different server, one with a special “Hunting Area” map for redwake. Don’t worry about driving the ship, for the first time the NPCs will drive and you only have to worry about looking for monsters.
For the majority of the week, you will be given some sort of scavenger hunt quest to find and defeat sea monsters. Sharks will also be around, so be wary of them. You can gain a special reward if you successfully complete the mini quest(expanded on later)
After 2 in game days, the main storyline of the quest will progress. After this next quest, it’ll be over.
It’d be cool if they were unique mini sea monsters, but it also can just be shark variants.
Each time you go into combat, the ship will stop moving. You can leave the ship if you want, but you can’t spawn your own ship.
Questline: A terrifying surprise, part 1
A sea monster known as the Hydra will appear, and the Redwake warriors can’t deal with the behemoth alone.
If you don’t deal a lot of damage, the ship will suffice at least if the NPC doesn’t do too bad of a job/is lucky. The ships will automatically circle the hydra, and if the captain of the ship dies, you have to control it.
You can choose between two options: Killing the Hydra, or rescuing crewmates.
Crewmates will be in the way of the targets attacks. If you run to the crewmate and press F, you can push them out of the way, saving them. This action makes you briefly immune to the hydras attacks.
You can choose to kill the hydra with your own power while sacrificing the ship, but saving the crewmates as well, or just focus entirely on killing the Hydra. If you manage to do both, you can get a special reward.
(this only applies to YOUR ship, other ships will be exempt)
If you can’t kill the Hydra, instead wait for 5 minutes while preserving your allies lives. After that, 8 Redwake Ketches will defeat the Hydra, and the quest will move forward.
Questline: A terrifying surprise, part 2(Savior)
If you choose to save the crewmates over defeating the beast, the chief will commend you and allow you to participate in future Sharkara events. You will be given a special trophy sword, the Redwake original Tiger Shark Sword.
“Once again, I am indebted to you. These were some of my best warriors, and it would have been troublesome to lose them. Thank you.”
Questline: A terrifying surprise, part 2(Warmonger)
If you choose to kill the hydra over saving the crewmates, the Chief will be understanding but also disappointed the majority of the crew on your ship died. The NPC’s on your ship are also identical to the NPC’s on Redwake island, so if they died in the quest you won’t be seeing them again. This includes the Armourer and the Blacksmith, instead a new NPC will replace them with a backstory.
You can still participate in Sharkara… but any surviving NPC’s that were on your ship will be wary of you.
“Consider it even. I owe you nothing.”
Questline: A terrifying surprise, part 2(Legend)
If you manage to not only kill the Hydra but also come back with no causalities other than the captain of the ship, you will be allowed to participate in Sharkara as well as use your OWN ship if you like, and you will be awarded with the Lurker Shark Cutlass, which is especially tailored to killing sea monsters.
“I am thoroughly indebted to you! Here I was, thinking that we would be even after this, but you not only defeated the beast but managed to come back with everyone on my crew alive! The crew wasn’t equipped to deal with a Hydra, especially a very large one, but you pulled through. As a token of gratitude, have my sword.”
…
After this, you can visit the Sharkara freely with other players.
SHARKARA: Monsters and Targets
You will be given a list of targeted monsters that you’ll want to hunt, and each one will come with it’s own rewards. After writing an entire storyline, I’m sorta burned out so I won’t go through the trouble of finding cool monsters, a suitable reward for said monster, and a unique way to redeem these rewards, HOWEVER! In order to redeem a reward, you have to get a drop from the monster you killed and turn it in to the shipwright.
Sea monsters have a guaranteed drop in the Sharkara, although they can’t be used for anything but redeeming them to prevent abuse.
White eyes can be spotted in this event.
…
AUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH imtired