Alright, so with the recent change that increased the player cap from 5 to 18, and with infamy reenabled, I just want to talk about some concerns I had.
First off, the rate of infamy gain is like way too fast, and is only going to exponentially increase as the member cap keeps going up to 200. Like, (nothing against them) look at Suncry, who made 180,000 infamy in less than three days. Thats a lot, and it’ll only keep going up faster and faster as they get more members into the ingame guild. By the end of next week, I don’t doubt that they’ll hit Legendary Rank (1,000,000) at all. Literally hitting 2k would take weeks in WoM, but now it just takes a few hours for practically anyone.
The leaderboard went from having high quality members to just stockpiling as many as you could. To win in the new system, you just need to have as many players as you can invited, working now towards quantity instead of quality. It favors bigger clans, and those who began grinding the earliest (since infamy gain is time based), versus smaller ones that had to begin later.
Straight up, due to how islands give 20-80 infamy every 5 minutes, theres little reason not to just get flood a server and afk while claiming all the islands. You physically don’t have to try anymore, just have as many people as possible passively doing this. You could argue that you need at least one other clan in the server, but you could always just ask a friend to make a clan and join your server while you have a flood.
Now, you could turn in sealed chests and do bounties, but the amount of infamy you gain is miniscule compared to what you gain from islands, and the effort is a bit too much.
Personally, since Vetex already said that Infamy was gonna get reset after Early Access, I’d suggest that the gain you get from Island Capturing should be significantly lowered to like 2-5 per island, since it pretty much just rewarded you for sitting AFK at an island and flooding servers with your clan. In exchange though, actually doing stuff, like stealing islands, turning in sealed chests, etc, should be buffed a bunch, since you’re actually engaging in gameplay and y’know, doing stuff.
(He said this in the dev forum post)
But yeah, these are just my thoughts. I’d appreciate discussion on this topic, and your opinions on the matter.
Also uh, please no arguing