The warlord meta is too OP

Alright, so… allow me to cook here.

Warlord might not seem like much at first glance, it’s just strength and weapons, however there’s actually a lot that comes into that.

First off, you got your average fighting styles. By itself, it’s pretty decent, you can rush in on your opponent, and all that jazz. Then you have the weapons, some are decent, and my lord some are just somewhat busted, but let’s go away from that for now.

The point is, if you combine those two, along with lost knowledge, you get something called “Mult stacking.” This ends up creating insanely large AoE attacks that have super high power and are really hard to dodge if you can at all. Let’s put mage into an example, mage is the ranged guy who goes at far ranges and snipes their opponents, occasionally defending themself with explosion, and uses some AoE attacks. Sounds fun and all, but mage doesn’t have access to the same kind of mult stacking that warlord does, meaning their attack’s damage ends up being way less.

To make an example of the shenanigans I must deal with when it’s warlord vs mage, a warlord did 1000 damage in a single hit with a huge attack. The average health is like 2000 to 2250, so that’s like 2-3 hits to kill someone. Meanwhile, sure, I have some good AoE attacks, but they don’t NEARLY do as much damage as that, and I have 240 power, while he had 150. I even tested my explosion later and it still only did 500.

Though, there’s another stupidly big strength warlord has over mage: The ability quickly move towards you. No matter what I did as a mage, may it be construct tower, leap, hover, dodge reflex and dashing, I just can’t outpace warlord in that regard. If anything, warlord 2x’s my agility just as base, and combined with his ridiculous base AoE? Absolutely not. Also, another very simple thing that plays extremely bad for us, warlord can enchant their weapons and thus making it more powerful without focusing gear stats, but we can’t necessarily enchant our spells (Unless lost knowledge). That puts mages at a disadvantage, because that means we have to rely a lot on gear for our power while warlord’s are able to focus a lot more on defense and size while having the same power as a mage, giving them a massive advantage.

TL,DR: Warlord’s have way too much power because they have way too many ways to increase their power compared to mages. Now, if mages had something that could also increase their power, size, and whatnot, like for example a mage staff (Where they could channel their magic energy into) that would definitely even the playing field a little. Though, as it stands, Warlord is not only better than being a mage but entirely outclasses them in a whole another league.

Might end up making a suggestion with giving mages magic staffs, like how spirit users use relics, and warlords and weapon users use swords and guns.

That’s gonna be Arcanium Weapons, they’re already planned

Oh, ok.

Wait you mean for pure mage users or for magic/weapons?

As far as I’m aware, both.

Mages will be able to use spell slots on them, while conjurers will be able to use both weapon skills and magic.

I think warriors will be able to use them as well, but with no magic, only weapon skills. Not really a point for warriors to use them.

I mean, since berserkers get cestus, I think mages should also get their own thing instead of being given conjurer leftovers

Mages will (presumably) have ancient magics, a third magic, and ancient spells

I feel like they’re all set

As of right now, not really. Considering lost magics and ancient magics, along with third magics aren’t in the game yet, this is definitely going to be an issue for a while. So right now, no, they’re definitely not set yet.

Berserkers will have ancient fighting styles, a third fighting style, and likely ancient techniques alongside cestus, your point being?

Hm, lemme think of another example… have you ever heard of The Battle Bricks? And how Cross is this overpowered superboss at the moment, and in phase 2 he does that slam that ANNIHALATES the entire battlefield? Imagine that times 5 and you got Warlord in a nutshell. (Well, he’s the overpowered superboss in 2 and 3 star, not 1 star.)

grimoires.. please v-man we already see multiple mage npcs with them i need thiss

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1.11 - mages
1.12 - crystal iron leg
1.13 - thermo fist (sometimes sailors too but thermo was better for airstall)
1.14 - stuns warlocks
1.15 - self synergy warlocks for extra dmg, moslty the same builds, different reasons
1.16 - juggernaut, specifically ironleg
full release - warlords

surely now the community will realize that fs were always a problem and broken, i swear yall defending fs like its an angel that can do no wrong, this thing deserve some power and atk speed nerf

oh wait i remember, i think it was in 1.16 where juggernaut were better warlocks

alr so i am unsure bc i remember fs not getting a lor of changes in another update but also 1.16 being the empire update where juggernaut was meta (bc warden was obtainable), as someone pointed, 1.17 was the empire update so neither 1.15 and 16 remain mostly the same for fs or 1.16 added warden and so jugg was meta for 1.16 and 1.17

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Not that point, you dolt, the point on why mages shouldn’t get a weapon of some kind when berserkers do

You sure it’s as bad as getting literally two shot by a warlord?

Ok now I genuinely have to wonder if you are dense

They are agreeing with your point. There is no conflict between your worldviews. No argument. No disagreement.

So why are you trying to make one?

Oh, I’m sorry, I was kinda confused on what they were tryna do. That’s my bad.

i was trying to point that ever since the metal mage nerf, fighting styles were always the meta, despite the community cope of saying they arent, metal mage needed a lot of big nerfs, so do fs, they attack way too fast and have way too much dmg

Strength may be the best in PvP but it’s the worst in PvE. Any nerf to make Strength weaker in PvP is also going to make it worse in PvE.


Noticing how the only time berserker was the top class was during pre-nerf(s) thermo

Strength itself isn’t the problem, it’s when you start stacking things onto strength that it becomes problematic

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