@liu can you just close this already?
No stop being a pussy
r e a l l y
tbh no not really unless you want to bet on hard exiled wait for enchant scrolls ig also +4 of any rare item or smth get auto deleted to prevent duping or smth
WHAT THE FUCK ARE YOU TYPING NOBANANA JUST POST IT
I really don’t like this argument - “if everyone has it it’s not rare” promotes toxic game design.
If you’re intentionally balancing an item to make it unreasonable to get, to the extent where a solid chunk of the dedicated playerbase can’t (or don’t) get it, you’re adding content to the game that’s not fun by definition.
If the majority of even the dedicated players don’t want to play your game to experience whatever content you’re adding, it’s not worth the bother to add.
Hard wizard sets in v1.0 were good “rare” content. They weren’t easy to get, but they were reasonably attainable for any interested player, and the RNG was softened by large numbers (at least compared to current endgame content).
Anyone who wanted them could (eventually) get them, and there was a reasonable gradient between players that had the full set and players that only had part of it.
Oathkeeper is bad rare content. 1/50 from a boss that becomes significantly harder to farm if you follow the instructions the game gives you, nothing substitutes it and you either have it or you don’t.
Also despite everyone insisting “if it was more common everyone would have it”…
Everyone has it - or at least it’s certainly not “rare” to see one. You can’t make an item “rare” like that. In an MMO you kinda need to accept people will eventually reach endgame.
What about the economy nobanana :c
not arguing against your point, just wondering
Hard wizard robes sold well enough back when they were hard to get - eventually players will get everything they want and that’s going to stifle trade, but that’s normal.
The better approach is to make players want more things, rather than make the half dozen things they want so unreasonably expensive that they comprise an “economy” by themself.
If the non-power/defense stats weren’t so awful and we didn’t have an equipment list of 95% cosmetic items (none of which have value since NPCs started selling all of them in every colour), we’d have a real economy.
What we have now is bad and is going to continue being bad, because there’s only ever going to be a half dozen items in the economy at a time and everything else is outdated trash with literally 0 value.
Someone should use the Info from this post and make suggestions based on them, might get added in TGR.
What a long ass conversation .-.
and how do you do that specifically .-.
Like I said, if more sets were viable at once (say, because the percentile stats weren’t awful), we would have a better economy. Lost spells will help too, assuming there’s enough of them.
Hell, the sets don’t even need to be viable. Some people now have agility sets for chest farming - the problem with the percentile stats isn’t that they’re not PvP meta, it’s that they’re not even effective enough to be fun.
The upcoming destruction changes will make destruction gear viable (assuming vetex doesn’t do a vetex and balances it for level 5,000), which is a step in the right direction, but ideally all stats and gear should be either viable or fun.
Sunken should provide at least a noticable magic size boost, but thanks to the way stats scale it doesn’t, and never will.
I mean, most of us didn’t expect wom to just turn into rogue lineage v2 where people will just do any means just to get +1 infamy
Pretty sure vetex will be working on this for TGR
>make update about one main feature
>literally can’t progress in this feature without killing weaker people to earn infamy
>people spend all their time killing weaker people to earn infamy
>surprisedpikachu.jpg
I don’t even do it for infamy, I’m just evil
literally can’t progress in this feature without killing weaker people to earn infamy
iN mY oPinioN, it’s not really the creator’s fault for implementing this feature
Yes, it is crap (and literally sucks when you’re just tryna chill before being bombarded by guild after guild), however flawed this idea was (which is very), you can’t blame the creators. The players that were overcome with the greed and materialistic views on this and took action to manipulate and find loopholes within said infamy gaining, are at fault, not the creator
wouldn’t that make it the creator’s fault
Partially, but generally it’s the players
it’s the creator’s fault for not looking for the loopholes and flaws