Thought, if you were an AO balancer, what would you balance out and how would it be balanced?

I dont agree with your stat nerf idea
I make a pure power build
And doong something like that cripples me
I allready only have 968 hp. Might as well let me do dammage to compensate for that lack of hp
And by having the stats “weaked” you make the most fun/challenge builds completely useless
(You also punt wind knockback mage off the face of the earth :[)

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Rework seismic slash this shit is GARBAGE

Make the slam actually do good damage and make the rocks auto track or buff the damage of the rocks and make them bigger

You know the current state of Thermo Fist? That’s because an Explosion Warlock used it.

Momma Draogn’s suggestion:

  • Explosion Warlocks using Thermo Fist deal 25% less damage and the heat meter decays 50% faster
  • At 75% the Thermo Fist can start exploding normally, then at 90% it can start doing Explosion magic explosions.

Not a professional Explosion user, just think this might be how it should work? But yeah, don’t just straight up nerf Thermo Fist itself. Nerf the combinations and go from there.

isn’t 25% less damage kinda a lot

dealing 100 damage a punch as an explosion warlock is already a lot, accelerating the punching and adding “charred” makes it even stronger.

your actually dog if you lose to thermofist m1s + every thermofist warlock could get 100 damage m1s

The unbalanced nature leading to Thermofist itself being nerfed is what’s dogwater about it. Her proposal means a general loss of damage all around the board, charred or not. Plus, it’s a lot of risk to keep the attacks charged up without making yourself sitting duck - as you have to attack to increase your Heat meter.

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Thermofist was simply gutted because it was extremely oppressive and easy to use

Alright, but it could also instead have some rather major consequences for missing for too long, such as Heat turning into “Overheat” should you not be attacking someone, or otherwise cold elements causing your Thermo-fist to not attack as fast or not gain as much heat, whilst being lit ablaze will trigger overheat effects faster and overall hurt you.

It should probably be turned into a risk/reward system rather than be an oppression system or a blitzkrieg.

I have absolutely no idea how to balance this, but have y’all SEEN a metal mage with a glass cannon build?

it’s not even funny honestly, 505 damage beams are pretty nasty.

also, if I could balanced something, I’d rework surge to have a “wind-up” mechanic, where the longer you’d hold the spell, the more powerful it gets, but at the start, it’s very weak.

remove the level cap

return to wom. (i would love uncapped ao even as a seperate place for fun lol)

delete thermo

man what did explosion do to you ;-;

Nearly crash my game if I even look at my own attacks.

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makes sense

Make NPCs have the same ultimate art cooldown as us. Having a really difficult attack to deal with is bad enough (5 placed explosion pillar explosions), but the fact that they can just keep using it as many times as they want is an issue.

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why is this so goddamn right

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Decrease the chance for archaic mortars to misfire, decrease the cooldown when misfired and slightly increase the cooldown when it actually works.
right now it just feels like exploding a gunpowder barrel on your ship with a 15% chance to hit someone else’s ship

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