Vet’s fix worked quite well, I’ve been using it very consistently since the update. Might even be a little too strong since its damage is still so absurdly high.
Acid and Fire are a bit too alike for comfort already; this would make them identical.
Been in the works since last patch. We’re hoping to have it settled on this patch, and rolled out with Nimbus.
Vetex doesn’t want to make any changes to Cannon Fist currently. A rework may come eventually, but I wouldn’t bet on it.
I believe that this is planned. Could be wrong.
Absolutely not. We do not balance this way. If we want to specifically discourage certain imbuement combos, synergies or other facets of the combination would be targeted.
This is also not to mention that Explosion + Thermo Fist was not as strong as Thermo Fist Warlord or Thermo Fist Berserker last patch; it was simply much easier to use, and had a far lower skill ceiling. The whole style needed a massive nerf.
Glass is in a pretty good spot, with relatively high impact damage, a status effect that synergizes with almost everything in the game, average speed and decent size. There’s nothing to complain about; I’d say it’s one of the most neutrally balanced magics in the entire game.
The only way you’re getting damage that high is with low % blasts, and heavy stacking of Drawback. If you want to call Metal’s Surge OP because of its ludicrous damage resistance, that’s fair, however I completely disagree with the notion that Metal is the best magic in the game in such a mobility-focused meta.
We’ve been discussing this a little and it’ll probably end up happening. Net-positive imbues (Shadow, Water, etc.) outclass Berserker completely. Warrior’s Aura prevents this from always being the case with weapons, but Berserker has no such contingency.
Thermo was undebatably the best Fighting Style throughout both the Easter Update and Brewing Update when used at its peak. Warrior’s perceived strength typically came from a lack of game knowledge, as Warrior’s AoE-heavy kit fell perfectly into the niche of a ‘noob-stomper’ class in 1v1s. Good players did not struggle with Vindicator or Ravenna Greatsword, whilst less skilled players had no clue what to do to counter them.
That isn’t to say that Warrior couldn’t be built more intuitively than typical setups; some players were capable of using Warrior very well at the highest level of play. Then again, its strength still paled in comparison to Brewing Update’s incarnation of Thermo Fist.
It’s said ironically quite often, but parrying is a very easy solution to many problems. ‘Holding G’ and bot-walking is a great way to get killed, but everyone should learn to block practically. Parrying has always been the easiest solution to countering slow, AoE-oriented builds that worse players typically find frustrating.