Finally found the thread for this, and it’s so nice to see a lot of my thoughts being echoed. This rework kind of blows, but I think there’s some ways it could work decently.
Personally, I actually like cooking, hunger just sucks. In an ideal world, like all the other job stats that increase while you do the task, cooking would be not technically necessary, but very highly encouraged. Putting hunger into energy seems like overkill conceptually, and there’s no need for a passive drain at ALL LOL. If Vetex is changing the numbers from the preview, maybe it’ll work out? I hope?? We’ll have to see.
The easiest fix to a lot of this issue (beyond removing passive drain) is something I saw here, just make the food regenerate a percentage of max hunger rather than a base number. It’s not a perfect system (ie it could be very rough for new players who don’t have a lot of food), but it would clear a lot of the initial concerns the new rework brings - not making us have to eat/cook entire inventories of food, leaving eating a bunch of low tier food vianle, while still keeping higher tier meals more valuable.
If you really need the passive drain, it’d be kind of cool if you could bring back charging to regain some amount of energy, if for no other reason than aura farming as an opening gambit.
I don’t really think it’ll be an issue in combat unless it becomes a huge mess of stalling/a really prolonged battle, or if you didn’t eat and then get jumped. It’s the aftermath that concerns me. Hunger drain is currently a useless feature and glorified AFK timer; a resource to manage in a game not about managing resources in that matter.
It could completely change by Full Release, but now the math ain’t where it should be and I’m really hoping there’s more systematic changes made, if we have to do it this way.
As much as I like the upcoming energy change, I think making foods percentage based is a good idea still. I also don’t really see a point to passive energy drain, but it probably won’t affect combat itself in any way.
as for the potential issue of a stalling meta though, I don’t really see this happening because of rushdown and aggro builds in general also benefiting from these energy changes. I think that we’ll likely see an improvement to the pacing of combat once this rolls around now that you aren’t forced to charge.
Well if you ask me, I have its 50% good and 50% bad. Lemme list my reasoning down:
Pros:
-Food at least have a purpose now other than killing you for taking a dump while the game is running
-No need to pressure ourselves with charging up as mages while crazy warlock folks spam tons of high damage and size moves like crash out. warlock mains will also be aware of spamming moves just like mages which is nice ig.
- At least other hybrids and savant in pvp might have a chance to compete knowing mages and warlocks will drain through their energy on few minutes of battles.
Cons:
-Charging energy means nothing now except as taunt thing ig
-it might force folks to cook very high end food and avoid big plate to place down type food ones which is tedious
-Charging during battle are used as a vulnerability moment in combat against mages, and warlocks which is now replaced with eating food that is far quicker than charging from zero energy…
-imo instead of forcing food to have a purpose it just would’ve been better to remove hunger overall.
-i haven’t played any other classes and in general haven’t played long, but i thought other classes also still had to charge their energy??? and if not and it was op or smth, then that should be something to balance itself, not change an entire system.
-i am pretty sure the entire idea of the system was that every class won’t have to charge while in battle anymore and eating food while in battle won’t be necessary.
thats.. what they did? you can no longer starve to death and running low on energy just makes you slower (and since this first patch they have made it much more friendly and less reliant on food)
yes they do, but mages tend to use abilities way more often than other classes (by turreting in the sky) which makes them use up energy way more, plus im pretty sure spells take the most energy out of anything else in the game
it was done for a couple reasons
people complained about hunger so they basically removed it
people complained about mages air stalling by spamming moves (also referred to as turreting) so this system encourages less spam
there are probably other more important reasons why they decided to change it but those are 2 common issues that this system fixes
Again I say its 50/50, one benefit is mages dont use placed explosion turretting and warlock spamming crashout every 5 seconds while im fighting as gun conjurer (you may say gunjurer).
If devs decide to remove hunger system, im cool with it.
beforehand with hunger you just needed some food around and you are good, if you really wanted the passive effects and just be able to eat one food item and be good for a good amount of time you made your cooking better and made better meals. otherwise it’s pretty ignorable by just eating some apples in downtime (which there is alot of anyway in the game)
but now you need good cooking to have more energy, if you don’t you will just have pretty miniscule amounts of magic. also less movement is kinda a crazy nerf if you get it.
runners and mobility people are fine man. i really don’t get the massive amounts of hate people have for runners. it’s a playstyle. hell i would say it’s more annoying knowing you are more than likely to lose, so you decide to run but basically aren’t able to.
sure but before food was negligable, and now it’s a forced thing and a massive system change WAYYYYYYY into the games life already.
well i haven’t really done any pvp as i don’t care about it, and i will just disable it on the update (if i even play it with this horrible change) but the turreting really just seems like it should’ve been tackled as it’s own thing instead of making a really annoying and dumb massive system change
this promotes people actually working on making their skills better which is good in my opinion, i see way too many people with like 50 hours and they still have decent cooking which is so bizarre when you can get perfect cooking in an hour if you know the right methods, also with the new change the whole movement nerf is probably scrapped or at the very least not as detrimental now that there is passive energy regen
also you’ll have the same amount of energy as you do currently so you wont have miniscule amounts, you just wont have a lot compared to someone who cooked a good meal
so if a power stacking metal mage snuck up on you while you were on auction and dealt 800 damage with a single blast then ran away after you fight back you wouldnt be annoyed? this playstyle is heavily discouraged in most forms of pvp (only exception is if you got jumped) otherwise its just-
you jump someone but lose and start running (just nerd behavior, accept that they are better than you since you were the one who picked the fight)
you and someone agree to a 1v1 so no jumping involved, and you run when you get low (why even agree to fight if you dont want to die in the first place?)
again with the new change that you yourself uploaded an image of-
-food only increases the cap, so it isnt forced in any way you can play how you normally do right now, if anything this makes food less forced because hunger is no longer a thing and food is moreso of a buff than a necessity