Thoughts on the New Energy System?

yeah all this and also the change now forces people to invest into the cooking skill, which kinda goes against the whole idea, all the other skills are still pretty optional but now cooking is fully mandatory.

the change just seems very much not thought out, especially for early game

Tbh, cooking was always somewhat mandatory

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Good outside of saturation

chef dechhand lowkey clutch next update

Finally found the thread for this, and it’s so nice to see a lot of my thoughts being echoed. This rework kind of blows, but I think there’s some ways it could work decently.

Personally, I actually like cooking, hunger just sucks. In an ideal world, like all the other job stats that increase while you do the task, cooking would be not technically necessary, but very highly encouraged. Putting hunger into energy seems like overkill conceptually, and there’s no need for a passive drain at ALL LOL. If Vetex is changing the numbers from the preview, maybe it’ll work out? I hope?? We’ll have to see.

The easiest fix to a lot of this issue (beyond removing passive drain) is something I saw here, just make the food regenerate a percentage of max hunger rather than a base number. It’s not a perfect system (ie it could be very rough for new players who don’t have a lot of food), but it would clear a lot of the initial concerns the new rework brings - not making us have to eat/cook entire inventories of food, leaving eating a bunch of low tier food vianle, while still keeping higher tier meals more valuable.

If you really need the passive drain, it’d be kind of cool if you could bring back charging to regain some amount of energy, if for no other reason than aura farming as an opening gambit.

I don’t really think it’ll be an issue in combat unless it becomes a huge mess of stalling/a really prolonged battle, or if you didn’t eat and then get jumped. It’s the aftermath that concerns me. Hunger drain is currently a useless feature and glorified AFK timer; a resource to manage in a game not about managing resources in that matter.

It could completely change by Full Release, but now the math ain’t where it should be and I’m really hoping there’s more systematic changes made, if we have to do it this way.

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@Dudeman I summon thee

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As much as I like the upcoming energy change, I think making foods percentage based is a good idea still. I also don’t really see a point to passive energy drain, but it probably won’t affect combat itself in any way.

as for the potential issue of a stalling meta though, I don’t really see this happening because of rushdown and aggro builds in general also benefiting from these energy changes. I think that we’ll likely see an improvement to the pacing of combat once this rolls around now that you aren’t forced to charge.