Time Rifts - Darksea Boss Fights

Time Rifts - Darksea Boss Fights
effort 4.74074074074074 54 quality 4.679245283018868 53 reasonability 4.183673469387755 49

Boss environments maybe, but uh… AA had really really basic geometry
For example probably the most iconic boss fight in the entire game.
Theos_the_War_Phoenix_Battle_Mode
Takes place on a flat grey arena surface

Im not even nit picking really


Verdies arena is a ring of blocks with some clouds under it.

More importantly I mentioned directly that boss arenas would have walls of dark sea fog that obscure seeing past them, the point of this was that to limit how much the player can see past the playable arena, so it be easier to make.

It was also to avoid water since obviously you wouldn’t want players to summon their ships in the middle of a fight. Though presumably you could just disable that, its besides the point.

Bosses themselves ive explained this a few times so ill just quote

I’m talking more so about recreating the boss fights specifically.
Trigno for example
Trigno3
This is literally the default red t-shirt and pants with tan skin and the default black hair cosmetic.

He uses magma magic, his iconic attack is just a dragon head magma blast which is already implemented, via the blast spell shape option.

Nothing about him actually is different from any other combatable npc, except for his sea curse, which is negated anyway by magical energy, including cannonballs from cannon fist.

Generally a cool idea that there’s around a 5% chance of being added at most. I can see where people are coming from when they say it might clash with lore considering the rifts are probably an effect from insanity/magic pollution on your mind, but why would you accurately be able to know the past along with every detail of these people you’ve never known? Maybe somehow, say, it’s a sort of psychic magical thing or they left an imprint on the world in some way, but it could start to stretch things.

Also, World of Magic isn’t canon anymore.

see if you’ve done the akursius keep questline and obtained reckhams journal. You find that the calamity that destroyed the keep and trapped the victims souls was predicted by an insane man they found. They didn’t listen to them and they met their fate.

Obviously magically induced insanity must be able to grant some kind of future sight, and considering your literally surrounded by a concentrated fog of that. Its a stretch but it seems like its not impossible.

Point taken

I don’t get this, all of the bosses would still need to have unique ai as well as attacks to fit the other bosses currently in the game.

Your looking at it that the bosses we have now are extremely unique.

Despite that, and the fact that bosses like iris or calvus use magic types that are exclusive to them. Its exclusive to them for now.

If you read the trello there is already plans to make these magics available as lost/rare magic scrolls that let mage’s learn them

Also bosses exist that use normal magic like Shura or just use their weapon skills like Argos (we don’t get access to a devourer yet, but that dark cloud thing is its weapon skill)

More over bosses that don’t have special attacks and just use their magic exist, like iris or cernyx.

Not to mention your missing context of AA in this scenario. In Arcane Adventures, you only got the choice of lightning, fire, shadow, water and light. Stuff like magma and plasma were not available ever. Stuff like pheonix still isn’t to this day.

I guess you could say AA bosses used to be the hot shit, but nowadays they are outdated relics of their time.

The point of adding them is to have them, and give them some modern conviences (Like the ability to move) but not to just outright completely change them. They should just function like high hp, high magic stat npcs like the criminals you find on random islands, basically like the cernyx boss.

Albeit they would have preset spells/skills and a preset appearance.

The reason why I “designed” the suggestion this way was to make it extremely easy to recreate the bosses.

The fact they aren’t super complex nowadays is kinda in a sense the point.

The fact that normal stuff we can do ingame now like shape magic spells into a dragons head, when back then that was super cool and something players could never do is both a sort of reflective nostalgia for AA fans, and it means that implementing these skills when recreating the bosses would be super easy.

The systems are now standard, making it easier as a whole to recreate a bunch of bosses in one shot, and have it “player ready” since in theory it should just function like the iris boss or criminal npcs. Using spells and generally pursuing the player to have a clear shot with their magic.

For future reference, if you think thats unheard of, the cernyx boss is just a high level hostile mob with high hp, earth magic, and the basic fighting style. Nothing about his moves are unique.

Yeah, that’s probably some sort of effect to chaos, or something we don’t know. I never said it was impossible, just a stretch, like you said. Good idea though, would like to see it in-game.

Plasma and Phoenix were planned for AA as mutations, but never came out, just like the rest of the story. However, that doesn’t stop it from being a crucial part of the plot.
Also, AO bosses DO have their own exclusive moves. Calvus has his magic to move and can conjure a bunch of spheres/triastas made of Aether magic, Carina and Shuta can to to directly above you, Elius has his lightning magic healing spell, Argos has a move which allows him to lunge to your location with each and every slash, etc.

Im not saying that they don’t exist im saying that bosses that only have normal attacks exist.
Bosses don’t NEED them.

the AA bosses only having normal attacks isnt unfitting for the game considering the current optional boss cernyx only has normal attacks.

I don’t get this, all of the bosses would still need to have unique ai as well as attacks to fit the other bosses currently in the game.

Cernyx is undeniably a boss but doesn’t have unique ai or unique attacks, he’s basically a suped up hostile npc.

The AA bosses would basically be flavors of Cernyx, to boil it down to the absolute minimum concept. Ignoring the fact they would use different spells, and elements. But if that is what makes you understand it, you could put it that way.

I wouldn’t call them extremely unique but still, Shura performs a slash attack and then teleports behind you, Calvus dashes around the room, uses a crash after his multi blasts etc. If Vetex were to re add all of the AA bosses, it’d make sense to alter the boss fights to fit the ones in AO as to not feel jarring. Which would be plenty work with all of the bosses you mentioned. I think

best suggestion here ngl

your right, but then we also have cernyx.
CernyxBetter
Who is basically exactly what im describing.

No unique attacks, just basic combat and some earth spells with boosted stats. He’s currently the games only optional boss.

A boss can be the way im describing, and it doesn’t HAVE to be a certain way to fit in.

Your saying it needs to be that way and saying that because of that way, it adds a ton of work.
When just doing what they did with cernyx like ive been saying, alleviates that work.

Cernyx is a perfectly fine boss who should probably be the template for these AA bosses. Has the right features, utilises the mobility, functions exactly how a boss should with no extra fluff.

Cernyx is proof that the kind of boss im describing does fit to the game, because he’s already in it.

If you think about it, cernyx is an optional boss, and the AA bosses would presumably be optional as well. Maybe optional bosses are going to be more conventional than story bosses like elius or calvus.

I mean, Cernyx does have unique attacks.

There’s that pillar that launches you into the air.

Then there’s his crash where he jumps straight into the air and beams you whenever he comes into contact with something.

Pillar is just a pillar shaped explosion spell.

The beam is just an ai quirk where if it can’t get a clean shot it will jump into the air and fire a beam.
If its crashing into a wall it basically loses any line of sight with you.

The only way these bosses don’t take ages to get added is if they’re half assed and copypasted with diff visuals. It wouldn’t do any of the bosses justice and would feel pretty lazy imo

please do this

except your ignoring the fact that its functionally boiling it down, they would have different spells, different stats, different elements, and where you fight them would be entirely different than cernyx.

Its why i specifically put it like this

The AA bosses would basically be flavors of Cernyx, to boil it down to the absolute minimum concept. Ignoring the fact they would use different spells, and elements. But if that is what makes you understand it, you could put it that way.

Remember how i mentioned directly that a factor is that much of their unique attacks would be easy to recreate using the systems already in the game. Yeah that plays a factor.

By your own statement Cernyx uses basic magic spells, so they would as well, just with different visuals and effects.

Being beefier or doing more dmg doesn’t invalidate my point. Most of them would have to be inaccurate to the lore to fit their ai, like Marua or Verdies.

All of them besides Marua use attacks available in the game, yea.

Cernyx uses spells available to the player, nothing unique. The same would apply to everyone except for theos, and yeah probably marua.

Basic spells meaning something a player could recreate, like spell shapes, nothing like say calvus having floating spears, or Carina/Shura teleporting ontop of you. Also basic attacks like fighting styles if applicable.

Basically anything naturally available to the player to customize.

Each one has different spells but their unique attacks like Trigo’s Lava Dragon head blast, would be able to be recreated.

Being inaccurate to the lore to fit the ai is a very odd thing to say, I don’t quite understand what you mean, verdies not being floating in the air 24/7? I mean sure thats inaccurate I guess but most bosses in AA didn’t move at all.

Marua maybe, unless y’know they gave him physical attacks since he doesn’t have normal magic, though I don’t see giving him an “invisible” snare type attack being an enormous amount of work, especially if its tied to his staff weapon as a weapon skill. Since thats basically what his choke is in the original, a snare, with a choking animation.

either way,
You gotta give some leeway, changing the ai so its actually a fight and not just hitting a turret, is one of them.

Regardless, thats nothing to do with your original point of the work involved.

Your just jumping between the argument that they either need to be hyper accurate to the original, or be completely changed to fit in with everything else, when neither is entirely true.

Its about implementation more so than total originality or faithfulness. Its easy to get the bosses mostly right using things already implemented into the game. Little things here and there aren’t the end of the world when its good content.

Its why i think the suggestion would be easier to implement than most, most of the things required to recreate the bosses exists in the game.

one or two minor things is far from a deal breaker or a mountain of work, compared to making something entirely from scratch.

Except for theos who uses unique magic, though I think he should be saved for later because of this, him being a higher level boss in general and him just having really strong drops, he is more of a iconic fight than most, and does deserve the attention. Yet that is far from a deal breaker with everything else i’ve outlined

Its not a spell, its a healing potion.

CernyxBetter

7 year old me telling my mom I threw up in the bed

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