Boss environments maybe, but uh… AA had really really basic geometry
For example probably the most iconic boss fight in the entire game.
Takes place on a flat grey arena surface
Im not even nit picking really
Verdies arena is a ring of blocks with some clouds under it.
More importantly I mentioned directly that boss arenas would have walls of dark sea fog that obscure seeing past them, the point of this was that to limit how much the player can see past the playable arena, so it be easier to make.
It was also to avoid water since obviously you wouldn’t want players to summon their ships in the middle of a fight. Though presumably you could just disable that, its besides the point.
Bosses themselves ive explained this a few times so ill just quote
I’m talking more so about recreating the boss fights specifically.
Trigno for example
This is literally the default red t-shirt and pants with tan skin and the default black hair cosmetic.He uses magma magic, his iconic attack is just a dragon head magma blast which is already implemented, via the blast spell shape option.
Nothing about him actually is different from any other combatable npc, except for his sea curse, which is negated anyway by magical energy, including cannonballs from cannon fist.