Super hyped for this TGR update, I only hope it is executed well.
I’m happy to go with stationary NPC’s because like, if Rogue Lineage can get away with it you can too, also this is roblox not a AAA title.
Goodluck, godspeed Vetex and co.!
Not that it never happened. This is just a different story in the same universe.
…So we are keeping the customizable spells right?
I’m gonna take that as a yes
Here’s my input. Overall, these are all good ideas to make a good, optimized game! However, applying all this to WoM just seems to be stripping it of its uniqueness. I understand things like still NPCs that will bring major performance improvements and replayability, but some things like changing the map to islands and forcing spawns on specific islands almost seems like a (for the lack of a better word) lazy Ctrl + C and Ctrl + V from AA to WoM. I’m all for the nostalga of old AA, but I feel like it should be a mix of old and new.
One last thing, why the name change?? World of Magic has been the name of this game for arguably too long to be changed, and Arcane Odyssey honestly sounds like the name of a fanmade AA remake/spinoff game (lol).
You should keep magic flight as a thing, but make it extremely costly or as a REALLY high-level feature (post mastery minimum). Make it energy-expensive enough where at the max level you could only fly say 200 studs/meters and have a relatively long cooldown (30 seconds to a minute) like you did with High jumps. It’s still a nice concept since it can help transverse mountainous terrain a LOT faster or escape from bad situations (pretty much just sky skates).
If magic flight is no matter what going to be removed, at least keep hover and make hovering more mobile (so like you can move relatively fast while hovering).
There will be lost and primordial fighting styles, and fighting styles will be equal to magics in terms of types of abilities and what they can/cant do
Poggers
Will there be changes to certain Magics to make them more viable? For example, my main has gold and I’m somewhat forced to use Explosion and Beam attacks in PvP as my Blast Attacks will never hit.
Yes. Vetex isnt changing that
grander*
bruh jk
He could have easily balanced this with horses and lowering the flight spell.
I’ve really enjoyed the continental feel. the problem i had with aa was how most islands were small with little significance and you had to sail to each island. this caused problems for low end pcs. i would love to see an in between for ao in which there are larger islands separated by portions of sea.
What will happen to the magics that were planned for WoM? Will they still be made or scrapped? I’m talking about magics like Slash, Diamond, Wave, etc.
Might I ask that you reintroduce flight spells as lost spells in the future?
I still can’t see Liquid and Solid types being able to fly but I still think it would be cool to see flying in-game.
Lastly, if you do decide to divide up the map like you did in AA:
Please do one big island with little islands around it instead of little islands scattered everywhere.
Sailing in AA was interesting but It got lethargic quick.
No guarantees about bosses bro
horses would be alright, still quite obnoxious, and with flight you’d have to charge magic energy again, and if you’re going low, people might even attack you
You’re only saying its robbing it of its uniqueness because the entire game is changing though, once the game is changed it will have its own new unique things about it. I also explained how its not going to just be a copy of arcane in the post, if you read the full thing.
The name change is necessary because again, the game is completely changing, the new name fits more based on the lore and what will happen in the story, and “World of Magic” has always been a generic name. You will get used to it
What do you mean by that? Will there still be massive difficulty spikes in the storyline in the form of bosses?
Now i’m question about bosses, will bosses still spawn randomly or preset like Arcade Adventure.
If both sides will be equal, are you going to make unique, fun to use weapons that scale off of magic level and power? Because those who choose to master magic will only find shields to be useful to equip in their weapon slots, since weapons will be useless if strength is limited to half the max level.
I’m asking this because in AA I’m pretty sure magic weapon damage scaled on both strength level and magic level, and it would suck if magic masters would only be able to use half-assed weapons that don’t scale to the magic side as much as regular weapons scale with the strength side.
R.I.P. King David Silver bro
He could defeat any criminal, but still couldn’t defend against the TGR