I’ve really enjoyed the continental feel. the problem i had with aa was how most islands were small with little significance and you had to sail to each island. this caused problems for low end pcs. i would love to see an in between for ao in which there are larger islands separated by portions of sea.
What will happen to the magics that were planned for WoM? Will they still be made or scrapped? I’m talking about magics like Slash, Diamond, Wave, etc.
Might I ask that you reintroduce flight spells as lost spells in the future?
I still can’t see Liquid and Solid types being able to fly but I still think it would be cool to see flying in-game.
Lastly, if you do decide to divide up the map like you did in AA:
Please do one big island with little islands around it instead of little islands scattered everywhere.
Sailing in AA was interesting but It got lethargic quick.
No guarantees about bosses bro
horses would be alright, still quite obnoxious, and with flight you’d have to charge magic energy again, and if you’re going low, people might even attack you
You’re only saying its robbing it of its uniqueness because the entire game is changing though, once the game is changed it will have its own new unique things about it. I also explained how its not going to just be a copy of arcane in the post, if you read the full thing.
The name change is necessary because again, the game is completely changing, the new name fits more based on the lore and what will happen in the story, and “World of Magic” has always been a generic name. You will get used to it
What do you mean by that? Will there still be massive difficulty spikes in the storyline in the form of bosses?
Now i’m question about bosses, will bosses still spawn randomly or preset like Arcade Adventure.
If both sides will be equal, are you going to make unique, fun to use weapons that scale off of magic level and power? Because those who choose to master magic will only find shields to be useful to equip in their weapon slots, since weapons will be useless if strength is limited to half the max level.
I’m asking this because in AA I’m pretty sure magic weapon damage scaled on both strength level and magic level, and it would suck if magic masters would only be able to use half-assed weapons that don’t scale to the magic side as much as regular weapons scale with the strength side.
R.I.P. King David Silver bro
He could defeat any criminal, but still couldn’t defend against the TGR
where allah sword boi >.>
Its not plot armor, it just makes characters that are integral to the plot impossible to die.
trigno escapes gang attack by touching water to despawn rq
can’t we wait for Studio update called “Persistent Client”? rather than cutting island into peaces?
Yoo this is so hype, when WoM was revealed in June of last year, I thought that the game would have islands like what you have planned right now instead of the big landmass, so I love seeing that it will be a part of the revamp!
Motherfu-
it was a bait all along O_O
magic weapons me boy
Pedro, you’re usually the somewhat doom n’ gloom guy from what I’ve seen, but seeing this SHEER HYPE OH GOD has changed my view on you entirely.
Hey, hey, hey. You didn’t see this coming?
With all the bug fixes?
No game-dev likes having to do tons of work than necessary.