Total Game Revamp Details

Will strength builds be viable throughout the game once fighting styles are added, or will they be outclassed in the endgame by primordial magics/lost magics?

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This may be removed in TGR, but, if not, the dying/respawning far away problem will be solved.

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If this PMs you, I apologize.

Not entirely familiar with this website.

But I thought it would be relatively easy to put up signpost models around the map with an interaction menu that shows the locations of where you can fast travel to with the price of fast travel according to distance on the side.

To put it as an example:
Ironport: 40 Crowns (For every 100 meters, 10 more crowns in cost.)

Otherwise, It would be a pay and teleport situation.

I won’t be replying to this subject further.

If it gets rejected; oh well.

My only question: Is WoM lore still canon? As in, will the Magic Council still be around in like 1000 years?

Wait, are the hostile NPCs still going to have different reputations?

PLEASE DON’T ADD ANOTHER OVERPOWERED BOSS LIKE THAT UNDEAD SAND KING! THAT’S WHY I QUIT ARCANE ADVENTURES! I’M BEGGING YOU!

Capital letters aside, I’m really not a big fan of this rework. I didn’t really like sea travel at lower levels because I got lost a lot, so a map giving some information would be nice. Making the seas themselves more interesting by adding more cool stuff other than that one insane shadow dude would be something that I want too. Having more obstacles that slowly move towards you is one suggestion I have.

As for the leveling, just don’t mess it up and allow someone to rush through the early-game by just punching the air.

Hmm…I…can’t actually think of anything else that’s bad about this rework. Take your time developing it, Vetex.

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k…welp good luck

course that’s true, hopefully it might be immersive at the same time, i probably lost all my IQ over the past year so good luck

You could just separate the islands to the point where it’s useless to use flight spells to get to the islands but the flight spells are useful enough to travel onland. (or make the mana drain crazy)

ayo, you may need a shower and a session of rethinkinh too, if you can’t handle a few minutes of walking then go play Blox fruits it may be better for you

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Arcane Odyssey?!?

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image

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Super hyped for this TGR update, I only hope it is executed well.
I’m happy to go with stationary NPC’s because like, if Rogue Lineage can get away with it you can too, also this is roblox not a AAA title.
Goodluck, godspeed Vetex and co.!

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Not that it never happened. This is just a different story in the same universe.

…So we are keeping the customizable spells right?
I’m gonna take that as a yes

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Here’s my input. Overall, these are all good ideas to make a good, optimized game! However, applying all this to WoM just seems to be stripping it of its uniqueness. I understand things like still NPCs that will bring major performance improvements and replayability, but some things like changing the map to islands and forcing spawns on specific islands almost seems like a (for the lack of a better word) lazy Ctrl + C and Ctrl + V from AA to WoM. I’m all for the nostalga of old AA, but I feel like it should be a mix of old and new.

One last thing, why the name change?? World of Magic has been the name of this game for arguably too long to be changed, and Arcane Odyssey honestly sounds like the name of a fanmade AA remake/spinoff game (lol).

You should keep magic flight as a thing, but make it extremely costly or as a REALLY high-level feature (post mastery minimum). Make it energy-expensive enough where at the max level you could only fly say 200 studs/meters and have a relatively long cooldown (30 seconds to a minute) like you did with High jumps. It’s still a nice concept since it can help transverse mountainous terrain a LOT faster or escape from bad situations (pretty much just sky skates).
If magic flight is no matter what going to be removed, at least keep hover and make hovering more mobile (so like you can move relatively fast while hovering).

There will be lost and primordial fighting styles, and fighting styles will be equal to magics in terms of types of abilities and what they can/cant do

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Poggers
Will there be changes to certain Magics to make them more viable? For example, my main has gold and I’m somewhat forced to use Explosion and Beam attacks in PvP as my Blast Attacks will never hit.

Yes. Vetex isnt changing that

grander*

bruh jk

He could have easily balanced this with horses and lowering the flight spell.