Well, it would be great if we had some degree of control over how things get enchanted. We are currently in the early-early-early game here and the items we need to enchant are common in comparison to what we’ll have to enchant later, sunken iron armor, for example, is going to be actual hell to get enchanted properly, and it will control the entire game economy because of that… and that’s the least valuable sunken armor type.
For the enchant system to not control literally everything about an item’s value, players need to have some control over it.
Think about it this way: If every player, with reasonable effort, was able to get their items to adjust to balance changes, there would be less of a problem than the current system. How? Simply put, everybody’s items would actually be capable of the exact same power as every other item with far less RNG stepping in the way.