All enchantments are supposed to be balanced. So what is the point of preventing people from changing the enchant on an item? It’s very annoying to get multiple of the same chest item (or maybe a sunken item) just to get an enchant that you want. It would still cost a lot of crowns to get the enchantment you want, so you’re still working for it.
I’m posting this because apparently Vetex says he’s never adding it.
Still, they’re all supposed to be balanced. Sure strong and hard might be a bit powerful (or maybe the problem is that the other enchants aren’t strong enough) currently, but I’m positive that Vetex wants all of them to be equal.
I guess it would be pretty stupid to add a way to choose/reenchant an item in a grinding game.
You would only need one copy of each to make whatever set you want which is way too easy while one of the most important part of WoM is collecting way too many items.
You would have to pay the full enchanting price each time you re-enchant, and for early game that can be pretty difficult for early game items costing like 100-200 and quests only giving like 10-30 crowns
“Most important part” sounds like a pretty bad argument, and besides, having too many items in your inventory will cause you lag every time you log in, and maybe data loss problems too