Heavily inspired by @RayhanahyaR’s post, check it out:
Aarons
Players that are most likely kids and/or too lazy to scroll through the other character names. Back when the tutorial was skippable, these were the people who would skip the tutorial, ask how to play, then leave.
Or Worse
The FIRST thing they do when they get to the “create a spell” part of the tutorial is aim at a person or building. You try to help and warn them, nothing. It’s like talking to a brick wall. Then they get clapped by the MC and ragequit the game.
Tryhards (PVP/Magic)
These players…
Oh lorde
These players value the meta like it’s the second coming of jesus. They use power, defense, and NOTHING else. They’ll stick to that set up too even if other stats become more potent as the game progresses. They will also rk you over stupid reasons like these:
I don’t like you
I felt like it
You had a red/green name
How dare you scratch the boss, all boss drops belong to me and you must die >:C
Yeah…
Tryhards(PVP/Melee)
Same as above, except they’re investing in a full minotaur set as we speak. These players exist on “challenge” files and will spam use dual daggers, sunken sword, and oathkeeper. Worst part about this is that these players are actually kind of good and will trash talk you after they win.
“MaGic UsIng PeON, i sPit ON thEE”.
This player exists solely to cause destruction. They don’t care if your day is bad cuz they’ll make it worse by killing ALLLL the shop npcs and buildings. They are the #1 source of lag in this game since they are always destroying stuff, weather it’s the silent tower collapsing or an MC army chasing them.
Villian tryhards also take villainy to heart, they will try their absolute hardest to assert the fact that their character is EVIL and uses shadow and is demon/half angel/half fox/Don’t touch tail/smart/rich/cute/singEl- you get the picture.
I’m somehow able to have both magic tryhard and melee tryhard traits. Have you ever met one of those people who pick wind, use nimble+defense builds, wield dual daggers and exclusively use wind magic to clear status effects?
yeah, that build is really strong. Lets you chase most people down and the wind status effect clearing really boosts tankiness, plus you can simply make some spells to use against poison/ash clouds. It’s basically a combination of crazy dps, crazy tankiness and enough speed to stay in melee range.
Attacks you for no reason, when they lose they call you trash.
Comes back 2 min later with 5 more people, often as bad as them.
Will permanently hunt you after despite the fact they attacked first.
Dumb RK
Tend to attack teams of people then call them teamers for actually fighting back.
May lead to the previously mentioned Guild member when defeated.