Unlockable Shapes and Embodiments
Why?
Currently, shapes and embodiments are kinda lame. They only alter the damage, size, and speed of attacks and many shapes share the same effects. It would be cool for quests to unlock certain shapes and embodiments that are much more unique.
This will allow for more build variety (I am tired of hammer shaped placed explosions) and allows for more potential for magics and fighting styles (sorry weapons). For instance:
Shape Examples
Drill (Rework)
- Quest given by a person in the Ravenna mine forced labor camp place (where you’re captured). Would still be obtainable even after escaping.
- Direct Hit Damage +20%, Size -10%, Indirect Hit Damage -20%
Serpentine
- Obtained by completing a maze-type quest (ex: a new quest to find the secret of Whispering Caverns).
- Travel path now zig-zags, end point should still be where the user originally aimed.
Bomb
- Obtained by idk
- Intensity +5%, “Hazard” (Puddles, Clouds) Size +20%, Speed -15%
Embodiment Examples
Bird
- Obtained by falling for 10+ consecutive seconds (any increase in height during the fall / stalls reset timer)
- +Travel Distance/Range (Not speed) +15%, Speed +5%, -5% Damage
Shark
- Obtained by killing a shark.
- Damage (In Water) +10%, Damage (Outside Water) -15%
Gorilla
- Obtained by killing any Boss with only m1s (Starting from Carina)
- “Stagger” (can’t move) time +10%, Energy Cost +15%, Speed -5%
- Used for grabs.
Butterfly
- Obtained by staying in the air for 30s
- After a move, glide momentarily, Travel Distance +15%, Damage -15%, Energy Cost +15%
Turtle
- Obtained by taking atleast 500 damage in one move.
- Endlag Damage Resistance +15% (ex: crash endlag dmg resistance goes from 20% → 35% if implemented in v1.12 balance patch), Speed -20%
Bat
- Obtained by learning Vampirism
- Lifesteal +20%, Endlag Damage Resistance -10%, Damage -5%
- Maybe locked to vampirism technique?
Some shapes/embodiments will not be usable with certain spells (ex: serpentine cant be used with explosion, drill will only debuff explosion b/c theres no direct hit).
These are possible examples of unique shapes/embodiments that do stuff other than buffing basic stats. Of course, if this is implemented, balancing issues might arise.
tldr;
- Shapes/embodiments with complex buffs/debuffs obtained through various tasks/playing the game.
- Pros: Build diversity, quest diversity (different rewards other than xp/gold/fighting style), more things to unlock.
- Cons: Balancing, chance that some shapes/embodiments cause weird interactions on certain spells/techniques
Check out my other suggestions !! : )